Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5300954676433928526 39 therodimus the Chiller (level 3, -2/26 HPs) Began as a Revenant Ice Elementalist on Aug 6, 2025. Slain by a gnoll ... wielding the +2 whip of Conflict {flame, *Rage +Blink rC++ Dex-2} (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1775 turns). therodimus the Chiller (Revenant Ice Elementalist) Turns: 1775, Time: 00:01:48 Health: -2/26 AC: 5 Str: 11 XL: 3 Next: 28% Magic: 2/6 EV: 10 Int: 14 God: Gold: 46 SH: 0 Dex: 11 Spells: 2/7 levels left rFire + . . - Claws rCold + + + (no offhand) rNeg + + + d - +2 leather armour {rC+} rPois ∞ (no helmet) rElec . g - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: freezing walls A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour d - a +2 leather armour of cold resistance (worn) g - a scarf of resistance (worn) Jewellery f - a +6 ring of intelligence Wands i - a wand of flame (14) Scrolls c - a scroll of enchant weapon {unknown} h - 2 scrolls of identify {unknown} Potions a - a potion of curing {unknown} b - a potion of magic e - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting * Level 5.3 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 b - Kinetic Grapnel Frge 4% 1d4 30% 1 c - Frozen Ramparts Ice 32% 1d5 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 16% N/A 10% 3 Summon Ice Beast Ice/Summ 9% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: staircase Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History You struggle against the net. You struggle against the net. You struggle against the net. The gnoll shouts! The gnoll hits you with a +0 flail. A ribbon worm comes into view. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You struggle against the net. The wall freezes the gnoll. The gnoll barely misses you. The wall freezes the gnoll but does no damage. The gnoll hits you but does no damage. You rip the net and break free! The wall freezes the gnoll. The gnoll hits you with a +0 flail. The gnoll completely resists. The wall freezes the gnoll but does no damage. The gnoll hits you with the +2 whip of Conflict. You scratch the gnoll but do no damage. The wall freezes the gnoll. The gnoll closely misses you. The gnoll completely resists. The wall freezes the gnoll but does no damage. The gnoll goes berserk! The gnoll hits you with the +2 whip of Conflict! * * * LOW HITPOINT WARNING * * * The gnoll burns you. * * * LOW HITPOINT WARNING * * * Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding the +2 whip of Conflict {flame, *Rage +Blink rC++ Dex-2} and quivering a throwing net (berserk, 100% to hit) You freeze the gnoll. The gnoll resists. The gnoll is lightly wounded. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll completely resists. The wall freezes the gnoll but does no damage. The gnoll hits you with the +2 whip of Conflict! You die... ### ## #.# #. #######.# #. #.......# #. #@#####.#########. ###jj.j............. #....b....#######... #.....)......# #.## #...###w.....## #.#. #..## ##.......##.#. ##. ........##.#. #. ...###...##.#. #. ..jb. #....... You could see a ribbon worm, 3 gnolls and a bat. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 3 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins (D:2) 3 jackals (D:1) 2 quokkas 3 ball pythons 2 bats (D:2) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Revenant Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1233 | D:2 | Reached skill level 5 in Ice Magic 1579 | D:2 | Identified the +2 whip of Conflict {flame, *Rage +Blink | rC++ Dex-2} 1602 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1602 | D:1 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1602 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/6 1668 | D:2 | Learned a level 3 spell: Frozen Ramparts 1775 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic D:2: layout_basic, basic_altar, glass_columns_a, kennysheep_nondescript, minmay_three_crescents Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.3 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 51 Cast: Freeze || 41 Frozen Ramparts || 1 Armour: Robe || 6 Leather armour || 29 Dodge: Dodged || 37