Dungeon Crawl Stone Soup version 0.34-a0-940-g473fb080b9 (webtiles) character file. Game seed: 5778706928107246667 3 therodimus the Apothecary (level 1, -2/13 HPs) Began as a Gnoll Alchemist on Oct 13, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (177 turns). therodimus the Apothecary (Gnoll Alchemist) Turns: 177, Time: 00:00:33 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 50% Magic: 5/6 EV: 12 Int: 14 God: Gold: 36 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . (100%) b - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Potions g - a potion of magic d - 2 potions of curing {unknown} Baubles g - 2 flux baubles Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 1.9 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 5.3 Alchemy + Level 0.1 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 40% 1d2 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 26% 2d7 6% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Olgreb's Toxic Radiance Alch 18% N/A 21% 4 Sticky Flame Fire/Alch 10% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History A jackal is nearby! A jackal is nearby! You enter the shallow water. Moving in this stuff is going to be slow. Found a short sword. A jackal comes into view. The jackal barks! A frilled lizard comes into view. The jackal splashes around in the water. x3 The jackal barely misses you. The jackal misses you. The jackal splashes around in the water. The jackal bites you. Poisonous fumes billow around the jackal! The jackal is poisoned. The frilled lizard hisses angrily. You hear a shout! The jackal bites you. The jackal splashes around in the water. The jackal bites you but does no damage. The jackal splashes around in the water. x2 The jackal attacks as it pursues you! The jackal completely misses you. The jackal splashes around in the water. The jackal attacks as it pursues you! The jackal barely misses you. A kobold comes into view. It is wielding a +0 dagger. The jackal bites you. The jackal bites you but does no damage. The jackal splashes around in the water. You see here 2 flux baubles. You are too injured to fight recklessly! You barely miss the jackal. Your bite misses the jackal. The jackal is almost dead. The jackal bites you. The jackal bites you but does no damage. The jackal splashes around in the water. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is almost dead. You kill the jackal! The jackal bites you. You die... ♣♣~.~~~ P♣ ♣~≈.~≈~ ~~P♣~~~## ♣≈≈.≈~P ♣~~~~~~~# ♣~~.~P~ ♣~≈~~~PP# ♣~~)~~~♣♣ ♣♣♣~≈PP~~~# ♣K.~~~~♣♣♣~≈≈≈~~~~~# .♣~.~~l~~≈~~~≈≈≈~PP♣## ..~.≈~~h~~~~≈≈≈≈≈~♣..## #......†@.............# # #...≈≈~~≈~~~P~~~P~♣...### ##♣~~~~≈≈≈≈≈P~P~~~♣##.... #P~~~~≈≈~~~~~P~~~# #..## ##♣~~~≈~~≈~~~P♣♣## #..## #~~~~~≈~~~♣♣♣ #..## #.~P~~P≈♣♣♣ #..## #.#~~P~~♣ #.## ... # You could see a jackal, a kobold and a frilled lizard. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) 2 ball pythons (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Gnoll Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 177 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_ring, serial_bayou, serial_bayou_ford_a, serial_bayou_shore_b, serial_bayou_pond_c, serial_bayou_shore_a, serial_bayou_lagoon_b, serial_bayou_pond_d Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Cast: Poisonous Vapours || 7 Armour: Robe || 10 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 179 | 134 | 45 | 0 | 96 | 1 | 179.0 | Dungeon | 179 | 134 | 45 | 0 | 96 | 1 | 179.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 179 daAuts