Dungeon Crawl Stone Soup version 0.34-a0-956-g0af764086a (webtiles) character file. Game seed: 14307735022388427282 81 therodimus the Magician (level 4, -1/33 HPs) Began as a Djinni Conjurer on Oct 16, 2025. Slain by an orc priest ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (1363 turns). therodimus the Magician (Djinni Conjurer) Turns: 1363, Time: 00:01:24 Health: -1/33 AC: 2 Str: 6 XL: 4 Next: 67% Gold: 53 EV: 11 Int: 20 God: SH: 0 Dex: 13 rFire + + . (33%) d - +2 dagger (speed) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons d - a +2 dagger of speed (weapon) Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of vulnerability {unknown} d - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of amnesia {unknown} k - a scroll of torment {unknown} m - 3 scrolls of teleportation {unknown} o - a scroll of blinking {unknown} Potions f - a potion of enlightenment {unknown} j - a potion of lignification {unknown} l - a potion of mutation {unknown} n - a potion of curing {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The searing ray hits the orc! You kill the orc! The searing ray hits the rat! You kill the rat! The searing ray hits the orc. The orc is severely wounded. The orc throws a boomerang. The boomerang misses you. The orc wizard points at you and mumbles some strange words. The puff of flame hits you. You resist. The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. The orc priest is moderately wounded. You finish channelling your searing ray. The orc priest hits you with a +0 hand axe. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc priest. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 hand axe. You die... ....####.....### ...............# ##.###.####....# . ##.###.####....# .. .......†....#### !.. #.##.###.##.### .... ..†...........# ..... #.#.##.#.##.#.####...... #........##.....@o.†)... .....#.#........o....... #.)....#.##........##### .....#...##.#.###### ##.#)#.#.##.#.# .......#...÷..# #.##.#.#.##÷### .........##.######## ###.##.#.##........# You could see an orc priest and an orc wizard. Vanquished Creatures An orc priest (D:2) An adder (D:2) A shadow imp (D:2) A dart slug (D:1) 2 orcs (D:2) 3 endoplasms 4 hobgoblins (D:1) A quokka (D:2) 3 ball pythons 4 bats 3 frilled lizards 7 goblins A kobold (D:1) 7 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Djinni Conjurer began the quest for the Orb. 0 | D:1 | therodimus set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 118 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 293 | D:1 | Reached skill level 1 in Fighting 540 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 540 | D:1 | Learned a level 1 spell: Slow 1009 | D:2 | Reached XP level 4. HP: 12/33 MP: 0/0 1363 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_rooms D:2: layout_basic, minmay_diced_spiral Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 6 || 15 Melee: Unarmed | 2 | || 2 Club | 2 | || 2 Dagger | 5 | 6 || 11 Cast: Magic Dart | 44 | 12 || 56 Searing Ray | 2 | 2 || 4 Armour: Robe | 6 | 7 || 13 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1361 | 1316 | 45 | 499 | 643 | 2 | 680.5 | Dungeon | 1361 | 1316 | 45 | 499 | 643 | 2 | 680.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1184 daAuts D:2: 177 daAuts