therodimus Level 1 of the Dungeon (10, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (13, -1, D:1) a bat skeleton (17, 30, D:1) a +0 sling (27, 48, D:1) a rat corpse (skeletalised by now) (29, -5, D:1) a +0 short sword (38, 31, D:1) a hobgoblin skeleton (39, 25, D:1) a quokka skeleton (40, 27, D:1) a quill talisman (41, 19, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, 20, D:1) a jackal corpse (skeletalised by now) (48, 22, D:1) a +0 dagger (49, -5, D:1) a +0 heavy spear (50, -8, D:1) a +0 club (52, 12, D:1) a ball python corpse (skeletalised by now) (56, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (57, 15, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, 1, D:2) an adder corpse (skeletalised by now) (6, -24, D:2) a +0 dagger a kobold skeleton (8, -24, D:2) a +0 club (11, -29, D:2) a +0 dagger (12, -29, D:2) a +0 rapier (14, -25, D:2) a frilled lizard skeleton (17, -11, D:2) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (18, -8, D:2) a +0 hammer (23, 3, D:2) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (24, -15, D:2) a jackal skeleton (26, -25, D:2) a +0 hand axe (33, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (37, -24, D:2) a +0 dagger a kobold skeleton (38, -4, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon [Shop] Lusueh's Antique Armour Shoppe a +0 ring mail (84 gold) a +0 chain mail (126 gold) a +0 robe (18 gold) a +0 cloak (94 gold) a +0 ring mail (84 gold) a +0 pair of gloves of fire (451 gold) the +1 troll leather armour of Tartarus {-Tele rElec rF+++ Regen+ Str-5} (1081 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). It cannot be enchanted further. a +0 plate armour of cold resistance (525 gold) a +0 robe (18 gold) (0, 0, D:3) a +0 robe (12, -20, D:3) a +0 dagger (27, -16, D:3) a +0 falchion a +0 leather armour (27, -14, D:3) 2 flux baubles (29, -17, D:3) a +0 spear (41, -13, D:3) a jackal skeleton (41, -11, D:3) a +0 whip a frilled lizard skeleton a kobold skeleton a jackal skeleton a jackal skeleton (42, -12, D:3) a ball python skeleton (44, -7, D:3) a +0 club the +0 leather armour of Lucidity {+Inv Int+3} +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (49, -31, D:3) a hobgoblin corpse (skeletalised by now) (55, -14, D:3) a +0 dagger a kobold skeleton (55, 12, D:3) a hobgoblin corpse (skeletalised by now) (60, -13, D:3) a +0 dagger Level 4 of the Dungeon (9, -19, D:4) 2 throwing nets (12, -30, D:4) a +5 flail (unseen) (14, -20, D:4) a +0 robe (25, -24, D:4) a hobgoblin corpse an iguana corpse (26, -24, D:4) a +1 dagger of venom a +0 robe a +0 short sword a +0 hand axe (33, -19, D:4) a scroll of teleportation