therodimus Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -10, D:1) a +0 club a goblin corpse (skeletalised by now) (18, -22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, -14, D:1) a +0 robe (32, -3, D:1) a +0 war axe (38, -27, D:1) a +0 ring mail (38, 3, D:1) a +0 short sword a kobold skeleton (39, -24, D:1) 4 poisoned darts (43, -22, D:1) a +0 leather armour Level 2 of the Dungeon (8, -1, D:2) a +0 dagger (26, -5, D:2) a rat skeleton (27, 14, D:2) a +0 robe (33, 10, D:2) a +0 hand axe (35, -6, D:2) a +0 club a +0 scale mail an orc skeleton (35, -5, D:2) a +0 dagger (35, -4, D:2) a +0 hand axe a +0 leather armour (38, 5, D:2) a rat skeleton (42, -6, D:2) a +0 helmet (44, -18, D:2) a +0 short sword a +0 quarterstaff a kobold skeleton (50, 9, D:2) a bat skeleton (51, -2, D:2) an adder skeleton (51, 23, D:2) a frilled lizard corpse (skeletalised by now) (59, 8, D:2) a +0 ring mail (64, -1, D:2) a frilled lizard corpse (skeletalised by now) (66, 20, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 14, D:3) a ring of protection from fire (4, 16, D:3) an orb of stardust (5, 14, D:3) a +0 leather armour (8, -3, D:3) the amulet "Docuse" {Spirit Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+3: It affects your dexterity (+3). (15, 2, D:3) a +0 short sword (17, 7, D:3) a +0 plate armour (22, 20, D:3) a +0 flail