therodimus Level 1 of the Dungeon (0, 8, D:1) a +0 club (0, 15, D:1) a ball python corpse (skeletalised by now) (12, 7, D:1) a +0 spear (12, 31, D:1) a quokka corpse (skeletalised by now) (14, -2, D:1) a frilled lizard corpse (skeletalised by now) (16, 10, D:1) a hobgoblin skeleton (19, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, 35, D:1) a rat corpse (skeletalised by now) (21, 27, D:1) a +0 mace (25, 8, D:1) a +0 short sword a +0 dagger 9 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a bat corpse (skeletalised by now) (39, 2, D:1) a jackal corpse (skeletalised by now) (41, 2, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, 24, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +2 helmet (15, -9, D:2) a +0 robe (20, -7, D:2) 2 poisoned darts (39, 20, D:2) an adder skeleton (46, 19, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (5, 0, D:3) the +0 cloak "Gialia" {rElec Regen+ rCorr SInv} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (8, -5, D:3) a ball python corpse (8, -4, D:3) a +0 whip (9, -5, D:3) a rat corpse (10, -28, D:3) a bat corpse (skeletalised by now) (14, -21, D:3) a +0 robe (15, -12, D:3) a +0 club a goblin corpse (16, -15, D:3) a hobgoblin corpse (18, -17, D:3) a rat corpse (20, -39, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now)