therodimus Level 1 of the Dungeon (0, 0, D:1) a +0 club 3 stones (13, 6, D:1) a +0 club (15, -4, D:1) a +0 dagger a goblin skeleton (17, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (18, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, -13, D:1) a +0 whip 3 stones (28, 19, D:1) a +0 hand axe (31, -17, D:1) a frilled lizard corpse (skeletalised by now) (31, 3, D:1) a ball python corpse (skeletalised by now) (33, 10, D:1) a +0 pair of boots of flying (33, 27, D:1) a jackal corpse (skeletalised by now) (34, 19, D:1) a +0 dagger a bat corpse (skeletalised by now) (34, 25, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (36, -16, D:1) a +0 dagger a bat corpse (skeletalised by now) (37, 9, D:1) a +0 club a kobold corpse (skeletalised by now) (40, 5, D:1) a +0 robe (42, 12, D:1) a +0 club (44, -3, D:1) a quokka corpse (skeletalised by now) (50, -10, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (1, 5, D:2) a +0 ring mail (16, 33, D:2) a bat corpse (skeletalised by now) (17, 9, D:2) a +0 robe (18, 39, D:2) a +0 robe (34, 9, D:2) a +0 leather armour (37, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (50, 18, D:2) a hobgoblin corpse (skeletalised by now) (51, 16, D:2) the +1 leather armour of Inference {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (61, 45, D:2) a +2 ring mail of fire resistance Level 3 of the Dungeon