therodimus Level 1 of the Dungeon (0, 7, D:1) a ball python corpse (skeletalised by now) (1, -14, D:1) a stone (4, 17, D:1) a +0 short sword (7, -21, D:1) a gnoll skeleton (7, -19, D:1) a rat skeleton (7, -12, D:1) a rat corpse (skeletalised by now) (7, -7, D:1) a spriggan skeleton (7, -1, D:1) a hobgoblin corpse (skeletalised by now) (15, 17, D:1) a rat skeleton (17, -17, D:1) a +0 short sword 3 stones a kobold skeleton (18, 3, D:1) a +0 leather armour (25, 13, D:1) a bat skeleton (30, -22, D:1) a rat skeleton (31, -17, D:1) a bat skeleton (31, -16, D:1) a ball python skeleton (31, -13, D:1) a hobgoblin skeleton (31, -4, D:1) a ball python skeleton (32, -14, D:1) a frilled lizard skeleton Level 2 of the Dungeon (15, 1, D:2) 3 stones a +0 dagger a kobold skeleton (19, 0, D:2) a +0 whip (25, 19, D:2) an inkwell talisman (34, 21, D:2) a +0 flail of protection an orc skeleton (39, 14, D:2) a rat corpse (skeletalised by now) (53, -4, D:2) a +0 dagger (54, -14, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 hand axe "Xeazidotz" {freeze, Will+ Dex+4} (6140 gold) Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the amulet "Soreiserr" {Spirit rF+ rCorr Dex-3} (4330 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). the fortress talisman "Pehun" {rF+ Will- SInv Stlth+} (5100 gold) [fortress talisman] rF+: It protects you from fire. Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the storm talisman "Eshre" {+Blink} (11370 gold) [storm talisman] +Blink: It lets you blink. the +0 robe of Fedhas's Indignation {Rampage rElec Dex+3} (2120 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +8 dagger "Peuddel" {venom, Str+4 Int-5 SInv} (5150 gold) Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It cannot be enchanted further. the +2 chain mail of the Old and Reckless {Dex+9 SInv} (4610 gold) Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. It cannot be enchanted further. a +2 mace of protection (1560 gold) the +9 dagger "Ox" {venom, Str+5 Dex+2} (6910 gold) Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +4 dagger "Ruhutraf" {chaos, rPois} (3480 gold) rPois: It protects you from poison. It cannot be enchanted further. the +1 ring mail of Uskayaw, Transmuting {Dex+2} (2020 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 robe "Catzisuf" {Dex+4 Slay+3 Stlth-} (3250 gold) Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. the death talisman of Lasch {Int+5} (12630 gold) [talisman of death] Int+5: It affects your intelligence (+5). the orb "Vemebou" {Mesmerism, rCorr} (3260 gold) rCorr: It protects you from acid and corrosion. the +6 whip of Shrieking Terror {heavy, ^Drain rPois Will+ Dex+3} (5200 gold) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet "Kigaop" {Dissipate Regen+ Str+3 Int+3} (4960 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). the ring of Necworph {rElec rPois rF+ Will- Dex+3} (4530 gold) [ring of protection from fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). the +8 scale mail of Mumblety Peg {^Contam rPois Will+} (5520 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the necromancy staff "Menwinae" {rN+ Dex+3 Necro} (3830 gold) [staff of necromancy] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. the ring of Scepticism {rCorr EV+5 Str-4 Dex+2 SInv} (4860 gold) [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (4, -2, D:3) a rat skeleton (17, 18, D:3) a ball python skeleton (19, 20, D:3) a bat skeleton (19, 23, D:3) an adder skeleton a hobgoblin skeleton (28, 4, D:3) a +0 club (35, 21, D:3) a +0 club (36, 27, D:3) a +0 robe (38, 1, D:3) a +0 flail (40, -2, D:3) a +0 whip (50, -1, D:3) a +0 sling (50, 4, D:3) a +0 whip Level 4 of the Dungeon (9, -7, D:4) a +0 pair of gloves (21, -7, D:4) a +0 short sword (22, -8, D:4) a +0 short sword a +0 leather armour (22, -7, D:4) a +0 falchion a +0 chain mail a +0 club a +0 scale mail a +0 dagger a +0 robe (26, -6, D:4) a +0 leather armour a +0 dagger (32, -3, D:4) a +0 robe a +0 dagger (33, -2, D:4) a +0 short sword a +0 robe a +0 dagger (33, -1, D:4) a +0 chain mail a +0 hand axe a +0 flail a +0 robe a +0 dagger a +0 leather armour a +0 club a +0 flail a +0 dagger (36, -10, D:4) a +0 flail (42, 20, D:4) a ring of see invisible (47, 2, D:4) a +0 dagger (51, 21, D:4) a +2 ring mail of cold resistance (51, 24, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 spear (17, -18, D:5) a +0 ring mail (37, 17, D:5) a +0 club a +0 leather armour (38, 6, D:5) a parchment of Kinetic Grapnel (42, -26, D:5) a +0 scale mail (58, -19, D:5) a +0 short sword a +0 leather armour (59, -35, D:5) 4 poisoned darts (59, -18, D:5) a +0 dagger a +0 robe (59, -17, D:5) a +0 club (61, -27, D:5) a +0 dagger a +0 robe (61, -20, D:5) a +2 short sword of speed a +0 ring mail Level 6 of the Dungeon