therodimus Level 1 of the Dungeon (0, 0, D:1) 4 large rocks (8, -7, D:1) a rat corpse (skeletalised by now) (9, 15, D:1) a +0 robe a ball python skeleton (11, -28, D:1) a +0 dagger (16, -8, D:1) a +0 short sword 3 stones (20, -21, D:1) a ball python skeleton (20, -7, D:1) a quokka skeleton (21, -21, D:1) a jackal skeleton a jackal skeleton (21, -2, D:1) a +1 helmet (22, -27, D:1) a ball python skeleton (35, -20, D:1) a quokka skeleton (36, -30, D:1) a +0 flail a gnoll corpse (skeletalised by now) (43, 14, D:1) a hobgoblin corpse (skeletalised by now) (44, -22, D:1) a frilled lizard skeleton (45, -19, D:1) a hobgoblin skeleton (47, -11, D:1) a ball python corpse (skeletalised by now) (48, 10, D:1) a +0 robe (55, -21, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Cufad's Antique Weapon Emporium a +7 halberd of flaming (1060 gold) a +0 short sword (72 gold) a +0 short sword (72 gold) the +1 halberd "Elourph" {flame, rPois Int-2 Dex+4 SInv} (763 gold) rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +2 short sword of electrocution (468 gold) a +0 club (12 gold) a +0 short sword of speed (264 gold) a +1 dagger of draining (254 gold) (0, 0, D:2) a quill talisman (3, -6, D:2) a human skeleton (3, -2, D:2) a human skeleton (4, -7, D:2) a human skeleton (4, -6, D:2) a human skeleton (4, -4, D:2) a human skeleton (6, -7, D:2) a human skeleton (7, -4, D:2) a +0 chain mail (9, -5, D:2) a hobgoblin corpse (skeletalised by now) (10, -3, D:2) a +0 hand axe (12, 5, D:2) a bat corpse (skeletalised by now) (26, -13, D:2) an adder corpse (skeletalised by now) (30, 7, D:2) 6 poisoned darts (35, -27, D:2) an orb of energy (36, -16, D:2) a +0 short sword 4 stones (49, 2, D:2) a +0 short sword (51, -10, D:2) a hobgoblin corpse (skeletalised by now) (58, 0, D:2) the +1 leather armour of the Eternal Fruit {Harm Will- Regen+} Harm: It increases damage dealt and taken. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (6, -7, D:3) a hobgoblin corpse (skeletalised by now) (7, -7, D:3) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (16, -18, D:3) a hobgoblin corpse (skeletalised by now) (17, 1, D:3) a +0 mace of protection (18, -11, D:3) a ball python corpse (skeletalised by now) (39, -10, D:3) a +0 leather armour (39, -2, D:3) a +0 antimagic scythe a +0 robe (45, -9, D:3) a quokka corpse (skeletalised by now) (50, 1, D:3) a bat corpse (51, -21, D:3) 2 large rocks (51, -7, D:3) 3 flux baubles (53, -21, D:3) a +0 club a goblin corpse (53, 2, D:3) a +0 spear (55, -19, D:3) a +0 dagger a goblin corpse (56, -19, D:3) a +0 sling (still there?) a +0 dagger (still there?) a +2 dagger of speed (still there?) a +0 sling (still there?) a +0 dagger (still there?) (57, -19, D:3) a +0 dagger a +0 dagger a +0 dagger a goblin corpse a goblin corpse a goblin corpse