therodimus Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, -11, D:1) a +0 short sword (14, -11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, 22, D:1) a hobgoblin skeleton (24, 23, D:1) a +0 short sword (28, 28, D:1) a +0 whip (29, -1, D:1) a bat skeleton (30, 13, D:1) a hobgoblin corpse (skeletalised by now) (32, 10, D:1) a +0 sling (34, -3, D:1) a +0 buckler (35, -5, D:1) a ball python corpse (skeletalised by now) (39, -17, D:1) a +0 dagger (44, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, 17, D:1) a +0 spear (54, 8, D:1) a +0 whip (60, 21, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (4, -6, D:2) an adder corpse (skeletalised by now) (4, 16, D:2) a rat corpse (skeletalised by now) (10, 12, D:2) a +0 club (13, 18, D:2) a +1 dagger of holy wrath (20, -12, D:2) a +0 short sword a kobold corpse (skeletalised by now) (30, -9, D:2) a +0 short sword (41, -6, D:2) a +0 club 4 stones (41, 40, D:2) a parchment of Alistair's Walking Alembic (43, -9, D:2) a +0 dagger a +0 robe (45, -3, D:2) a +2 short sword of electrocution (47, 22, D:2) a +0 club a +0 club a kobold skeleton (60, 10, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (5, -12, D:3) a +0 dagger of electrocution a +0 sling (6, -3, D:3) a quokka skeleton (7, 13, D:3) a rat corpse (skeletalised by now) (11, 1, D:3) a +0 club an orc skeleton an adder skeleton (12, 12, D:3) a +0 whip (33, -22, D:3) a +1 helmet (34, -12, D:3) a jackal skeleton (35, -12, D:3) a jackal skeleton (36, 1, D:3) a parchment of Soul Splinter Level 4 of the Dungeon [Shop] Fimuin's Weapon Emporium a +0 dagger (28 gold) a +0 falchion (42 gold) a +2 great sword of venom (336 gold) a +3 mace of protection (288 gold) the +8 partisan "Vaokhluo" {entangle, Will- Dex+4} (814 gold) Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +3 dire flail "Kepnopymu" {freeze, rF+ rCorr Str+3 Dex+2} (757 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 whip (35 gold) 2 atropa-tipped darts (25 gold) (3, -1, D:4) a +0 dagger a +0 sling of freezing a goblin corpse (skeletalised by now) (8, 0, D:4) a wyvern corpse (skeletalised by now) (9, -12, D:4) a +0 leather armour (13, -2, D:4) a +0 falchion (16, -11, D:4) a +0 long sword (23, -2, D:4) an adder skeleton (28, -2, D:4) a hound skeleton (41, 20, D:4) a +0 club an orc skeleton (41, 24, D:4) a +0 dagger Level 5 of the Dungeon (2, 8, D:5) a +0 ring mail (6, 14, D:5) a +0 giant spiked club (15, -2, D:5) a quokka skeleton (23, -14, D:5) a +0 dagger (32, 2, D:5) a +0 whip (33, 18, D:5) a +0 robe (44, 6, D:5) a +0 war axe (45, -7, D:5) a +0 helmet (48, 3, D:5) an adder skeleton (53, -17, D:5) a +0 club (53, -16, D:5) a +0 mace a +0 ring mail a +0 hand axe a +0 club Level 6 of the Dungeon (1, -1, D:6) a +1 dire flail of protection a +0 leather armour the human corpse of Edmund (1, 0, D:6) a +0 dagger a bombardier beetle corpse an orc corpse the Ecumenical Temple