therodimus Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, 12, D:1) a rat corpse (skeletalised by now) (10, 47, D:1) a bat skeleton (15, 20, D:1) a +0 dagger a goblin skeleton (20, 9, D:1) a bat skeleton (20, 29, D:1) a bat skeleton (21, 32, D:1) a +0 robe (24, 33, D:1) a rat corpse (skeletalised by now) (26, 37, D:1) a +0 club (27, 4, D:1) a hobgoblin skeleton (31, 19, D:1) a +0 ring mail (37, 16, D:1) a rat skeleton (42, 19, D:1) a +0 dagger (44, 0, D:1) a +0 whip (46, 18, D:1) a +0 short sword a stone a kobold skeleton (47, 16, D:1) a ball python skeleton (52, -2, D:1) a +0 long sword (55, 7, D:1) 3 javelins (57, 11, D:1) a +0 flail a hobgoblin skeleton a ball python skeleton a gnoll skeleton (57, 22, D:1) a ball python skeleton (61, 17, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Gineip's Antique Weapon Shop the +10 sling of the Revolution {freeze, rElec Str+3 Int+2} (1235 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 falchion (48 gold) a +0 sling (24 gold) a +0 dagger (32 gold) a +0 club (8 gold) the +3 sling "Utretem" {drain, rElec Int+3 Dex+3} (708 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 hand axe (48 gold) a +0 arbalest (120 gold) (0, 0, D:2) a dart slug corpse (12, -7, D:2) a +0 leather armour (15, -8, D:2) a +0 scale mail (19, 4, D:2) a +0 hammer (19, 5, D:2) a +0 hammer (19, 6, D:2) a +0 hammer (20, 2, D:2) a +0 hammer (20, 4, D:2) a +0 hammer (20, 5, D:2) a +0 hammer (21, -2, D:2) a +0 hammer (21, 0, D:2) a +0 hammer (21, 4, D:2) a +0 hammer (21, 5, D:2) the +4 hammer "Natogrydd" {antimagic, Fly rC+ Int+3} Fly: It grants you flight. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (21, 6, D:2) a +0 hammer (22, -3, D:2) a +0 hammer (22, -1, D:2) a +0 antimagic hammer (22, 14, D:2) an adder corpse (skeletalised by now) (23, 26, D:2) a +0 dagger (27, 14, D:2) a ball python skeleton (29, -2, D:2) a +0 robe (30, 16, D:2) a +0 mace (31, 9, D:2) a +0 club a goblin corpse (31, 30, D:2) 2 poisoned darts (40, 10, D:2) a +0 club a goblin skeleton (48, 9, D:2) a +0 short sword a stone (49, -6, D:2) a rat corpse (skeletalised by now) (50, -3, D:2) a rat corpse (skeletalised by now) (54, 36, D:2) a +0 sling (57, 15, D:2) a +2 mace of draining a +0 animal skin the hobgoblin corpse of Robin (skeletalised by now) (58, 14, D:2) a +0 club a +0 dagger a +0 sling a +0 dagger a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin skeleton a hobgoblin skeleton (59, 15, D:2) a +0 club a goblin corpse (skeletalised by now) (59, 18, D:2) a +0 club