Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12188261227623080641 10 therodimus the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on May 19, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (379 turns). therodimus the Magician (Djinni Conjurer) Turns: 379, Time: 00:00:30 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 21 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + + (20%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: mighty, resistant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal attacks as it pursues you! The jackal barely misses you. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of resistance. You feel protected. The jackal bites you but does no damage. It was a potion of might. You feel very mighty all of a sudden. The jackal bites you but does no damage. x2 You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You barely miss the jackal. Your off-hand punch misses the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You punch the jackal! You kill the jackal! You barely miss the jackal. The jackal bites you. You die... #.# ###### #.# #..... #.# #.#### #.# .# # #.# .# # #.# .# # #.# ##.#### #.# #...... #@# #..#### #h##########..# # #.............# # #############.# .# .. .## .. ## You could see a jackal. Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 3 bats (D:1) An endoplasm (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Djinni Conjurer began the quest for the Orb. 0 | D:1 | therodimus set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 216 | D:1 | Found a faded altar of an unknown god. 279 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 377 | D:1 | HP: 1/22 [jackal (3)] 379 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_loops_ring, ebering_ecumenical_altar_hall Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Cast: Magic Dart || 21 Drink: Might || 1 Resistance || 1 Armour: Robe || 18 Dodge: Dodged || 13