Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13934881746645537860 4 therodimus the Cruncher (level 1, -2/13 HPs) Began as a Gnoll Wanderer on May 26, 2026. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (75 turns). therodimus the Cruncher (Gnoll Wanderer) Turns: 75, Time: 00:00:43 Health: -2/13 AC: 3 Str: 14 XL: 1 Next: 60% Magic: 8/8 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 13/14 levels left rFire . . . (100%) a - +0 quarterstaff rCold . . . (100%) [offhand occupied] rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Missiles b - 10 boomerangs (quivered) Armour c - a +0 leather armour (worn) Scrolls g - a scroll of fog c - a scroll of amnesia {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 8.4 Staves + Level 0.1 Ranged Weapons + Level 4.4 Throwing + Level 0.1 Armour + Level 0.1 Dodging + Level 0.1 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 7.0 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Forgecraft + Level 2.0 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.2 Invocations + Level 0.1 Evocations + Level 0.1 Shapeshifting You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 12% 1d3 22% 1 Volatile Blastmotes Fire/Tloc 10% 2d10 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History A bat is nearby! A bat is nearby! The bat closely misses you. You hit the bat. You kill the bat! Found a fizzy coppery potion. You encounter an endoplasm. The endoplasm quivers. You see here a fizzy coppery potion. You open the door. You encounter a goblin and a rat. The goblin shouts! The rat squeaks loudly. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm jiggles. The endoplasm hits you. The goblin closely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You encounter a hobgoblin. The goblin hits you with a +0 club. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. The goblin hits you with a +0 club. You sock the endoplasm! You kill the endoplasm! The goblin barely misses you. You closely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You thump the goblin! You kill the goblin! You sock the rat! You kill the rat! Your Fire Magic skill increases to level 2! There is an open door, spattered with blood here. You see here a +0 club. You closely miss the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin hits you. You die... .......###........# .##.........###....# ....##....### #.#.## ...........####.#.####### #######.................# ######..#######..#####.# ........!# #..# #.# ########.# #..### #.# #@# #....# #†# #.g.# #.##.###.# #.....# #........# #.......# ###..##### #.........####...##### +.........+........... #.........####...##### ##.................... ...#####..... You could see a hobgoblin. Vanquished Creatures An endoplasm (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | therodimus the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | therodimus set off with the following items: a +0 | quarterstaff, 10 boomerangs, a +0 leather armour, a scroll | of fog; and the following spell memorised: Foxfire; and the | following spells available to memorise: Volatile | Blastmotes. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 75 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_corners, serial_shops, shop Skill XL: | 1 | ---------------+----+----- Fire Magic | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 8.4 Ranged Weapons | | 0.1 Throwing | | 4.4 Armour | | 0.1 Dodging | | 0.1 Stealth | | 0.1 Shields | | 0.1 Unarmed Combat | | 0.1 Spellcasting | | 7.0 Conjurations | | 0.1 Hexes | | 0.1 Summonings | | 0.1 Necromancy | | 0.1 Translocations | | 0.1 Forgecraft | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Alchemy | | 0.1 Invocations | | 0.2 Evocations | | 0.1 Shapeshifting | | 0.1 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Quarterstaff || 12 Armour: Leather armour || 9 Dodge: Dodged || 7