therodimus Level 1 of the Dungeon (9, -7, D:1) a +0 dagger (10, -22, D:1) a +0 dagger (11, -6, D:1) a rat corpse (skeletalised by now) (13, 4, D:1) a bat corpse (skeletalised by now) (13, 14, D:1) a +0 leather armour (16, 1, D:1) a +0 hand axe (22, 14, D:1) a +0 ring mail (24, -21, D:1) a +0 dagger (29, -7, D:1) a +0 whip (29, 0, D:1) a hobgoblin corpse (skeletalised by now) (30, 13, D:1) a frilled lizard skeleton (33, -21, D:1) a +0 club a goblin skeleton (33, -20, D:1) a rat skeleton (33, 13, D:1) a +0 club (36, 26, D:1) a +0 leather armour (38, 24, D:1) a +0 dagger (43, 23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, -10, D:1) a +0 club 2 stones (46, -7, D:1) a +0 dagger (46, 8, D:1) a +0 dagger (52, 19, D:1) a +0 club (55, 6, D:1) a hobgoblin skeleton (58, 4, D:1) a +0 short sword 4 stones a jackal skeleton a jackal skeleton a jackal skeleton (60, -8, D:1) a +0 dagger (60, -7, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (15, 12, D:2) an adder corpse (skeletalised by now) (18, 39, D:2) a +0 scale mail (21, -5, D:2) a quokka corpse (skeletalised by now) (38, -21, D:2) the +0 robe of the Gate {+Blink rPois rF-} +Blink: It lets you blink. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. It cannot be enchanted further. (41, 15, D:2) an adder corpse (skeletalised by now) (43, -4, D:2) a +0 leather armour (47, 14, D:2) a +0 whip a kobold skeleton (47, 15, D:2) a hound skeleton (47, 16, D:2) a +0 short sword a rat skeleton (47, 33, D:2) a +0 ring mail (61, 29, D:2) a +0 short sword a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +1 hand axe "ETAOIN SHRDLU" {freeze, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (2, 1, D:3) a bat corpse (18, 1, D:3) a +2 dagger of draining (22, 9, D:3) a +0 mace (31, 19, D:3) a ball python corpse (45, 14, D:3) a jackal corpse (45, 15, D:3) a jackal corpse