Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 18441352518163779293 94 thesilentllama the Conjurer (level 4, 0/32 HPs) Began as a Gnoll Conjurer on Sept 1, 2026. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:30 (2209 turns). thesilentllama the Conjurer (Gnoll Conjurer) Turns: 2209, Time: 00:03:30 Health: 0/32 AC: 5 Str: 6 XL: 4 Next: 63% Magic: 3/11 EV: 12 Int: 19 God: Gold: 109 SH: 0 Dex: 11 Spells: 10/13 levels left rFire . . . (100%) a - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) g - +0 helmet rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . d - +0 pair of boots {Stlth+} Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) b - a +0 mace Missiles f - 2 poisoned darts Armour c - a +0 robe (worn) d - a +0 pair of boots of stealth (worn) e - a +0 cloak (worn) g - a +0 helmet (worn) Scrolls V - a scroll of vulnerability e - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} c - a scroll of noise {unknown} k - a scroll of poison {unknown} Potions g - a potion of magic d - 2 potions of attraction {unknown} f - a potion of resistance {unknown} j - 2 potions of enlightenment {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Short Blades + Level 1.2 Long Blades + Level 1.2 Axes + Level 1.2 Maces & Flails + Level 1.2 Polearms + Level 1.2 Staves + Level 1.2 Ranged Weapons + Level 1.2 Throwing + Level 1.2 Armour + Level 4.7 Dodging + Level 4.3 Stealth + Level 1.2 Shields + Level 1.2 Unarmed Combat + Level 5.1 Spellcasting + Level 7.1 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 1.0 Forgecraft + Level 1.0 Fire Magic + Level 1.0 Ice Magic + Level 1.0 Air Magic + Level 1.0 Earth Magic + Level 1.0 Alchemy + Level 1.3 Invocations + Level 1.2 Evocations + Level 1.1 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% 2d2 12% 2 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 22% 4 Summon Ice Beast Ice/Summ 8% N/A 24% 3 Summon Seismosaurus Egg Summ/Erth 8% N/A 63% 4 Alistair's Walking Alem Alch/Frge 8% N/A 92% 5 Summon Mana Viper Hex/Summ 8% N/A 92% 5 Starburst Conj/Fire 10% 6d5 98% 6 Sphinx Sisters Hex/Summ 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: staircase D:2 Sigmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The quokka is severely wounded. (Press . to maintain the ray.) The searing ray hits the quokka. You kill the quokka! A puff of flame appears from out of thin air! The puff of flame misses you. The searing ray hits something! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. Nothing appears to happen. Something hits you. You hear some strange, mumbled words. You are confused. Something hits you. Something hits you but does no damage. You are too confused! Unknown command. Something hits you. You bump into the rock wall. Okay, then. You're too confused to move! Something hits you! * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You feel less confused. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) The searing ray hits something! Something hits you! You die... ... #........# .### #+# #.# .# #.# #.# #.# #.# ##.## #.# ##...## #{# #.....#### #.# ##...#...#####.# ##.##....@.{..# #.#####.##...####### #..........#.# #######.##...# ########.###### #>.....#.# #.####.#.# #.###..#.### ##.##.#.#.#.## There were no monsters in sight! Vanquished Creatures A hound (D:1) 2 adders (D:2) 3 dart slugs 3 ribbon worms (D:2) 3 endoplasms (D:1) 6 hobgoblins A jackal (D:2) 3 quokkas 3 ball pythons 3 bats 3 frilled lizards 3 goblins 6 kobolds 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thesilentllama the Gnoll Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 185 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 188 | D:1 | Learned a level 2 spell: Searing Ray 622 | D:1 | Reached XP level 3. HP: 24/25 MP: 2/9 747 | D:1 | Reached skill level 5 in Spellcasting 1210 | D:2 | Reached skill level 1 in Invocations 1244 | D:1 | Reached skill level 1 in Fighting 1244 | D:1 | Reached skill level 1 in Short Blades 1244 | D:1 | Reached skill level 1 in Long Blades 1244 | D:1 | Reached skill level 1 in Axes 1244 | D:1 | Reached skill level 1 in Maces & Flails 1244 | D:1 | Reached skill level 1 in Polearms 1244 | D:1 | Reached skill level 1 in Staves 1244 | D:1 | Reached skill level 1 in Ranged Weapons 1244 | D:1 | Reached skill level 1 in Throwing 1244 | D:1 | Reached skill level 1 in Armour 1244 | D:1 | Reached skill level 1 in Shields 1244 | D:1 | Reached skill level 1 in Unarmed Combat 1244 | D:1 | Reached skill level 1 in Evocations 1244 | D:1 | Reached skill level 1 in Shapeshifting 1244 | D:1 | Reached XP level 4. HP: 10/32 MP: 1/11 1621 | D:2 | Encountered Sigmund 1792 | D:2 | Reached skill level 1 in Hexes 1792 | D:2 | Reached skill level 1 in Summonings 1792 | D:2 | Reached skill level 1 in Necromancy 1792 | D:2 | Reached skill level 1 in Translocations 1792 | D:2 | Reached skill level 1 in Forgecraft 1792 | D:2 | Reached skill level 1 in Fire Magic 1792 | D:2 | Reached skill level 1 in Ice Magic 1792 | D:2 | Reached skill level 1 in Air Magic 1792 | D:2 | Reached skill level 1 in Earth Magic 1792 | D:2 | Reached skill level 1 in Alchemy 2209 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic D:2: layout_loops_corners, minmay_pentomino_pile, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.3 Fighting | 1 | 1.2 Short Blades | 1 | 1.2 Long Blades | 1 | 1.2 Axes | 1 | 1.2 Maces & Flails | 1 | 1.2 Polearms | 1 | 1.2 Staves | 1 | 1.2 Ranged Weapons | 1 | 1.2 Throwing | 1 | 1.2 Armour | 1 | 1.2 Shields | 1 | 1.2 Unarmed Combat | 1 | 1.2 Evocations | 1 | 1.2 Shapeshifting | 1 | 1.1 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Forgecraft | 1 | 1.0 Fire Magic | 1 | 1.0 Ice Magic | 1 | 1.0 Air Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Alchemy | 1 | 1.0 Dodging | | 4.7 Stealth | | 4.3 Conjurations | | 7.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Mace | 1 | || 1 Fire: Sling | 32 | 11 || 43 Cast: Magic Dart | 27 | 9 || 36 Searing Ray | 5 | 11 || 16 Read: Vulnerability | 1 | || 1 Armour: Robe | 18 | 14 || 32 Dodge: Dodged | 18 | 8 || 26