thesilentllama Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 0, D:1) a bat corpse (skeletalised by now) (3, -1, D:1) a +0 whip (9, 23, D:1) a +0 plate armour (10, -1, D:1) a ball python corpse (skeletalised by now) (31, 42, D:1) a quokka corpse (skeletalised by now) (48, -12, D:1) a +0 club a goblin corpse (skeletalised by now) (57, -13, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (59, 13, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (10, -11, D:2) a quokka corpse (skeletalised by now) (23, -45, D:2) a bat corpse (skeletalised by now) (53, -35, D:2) a ball python corpse (skeletalised by now) (56, -34, D:2) a rat corpse (skeletalised by now) (58, -35, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (4, 13, D:3) a +0 club (38, -12, D:3) a hobgoblin corpse (skeletalised by now) (38, -11, D:3) a +0 mace (39, -13, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (skeletalised by now) (0, 49, D:4) a hobgoblin corpse (skeletalised by now) (6, -7, D:4) a +0 war axe Level 5 of the Dungeon (1, -2, D:5) the +2 leather armour of Light {Rampage Will+ MP+8 Int+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (7, 5, D:5) a +0 whip a gnoll corpse (skeletalised by now) (7, 6, D:5) a +0 war axe (7, 7, D:5) a +0 whip a +0 leather armour a +0 halberd a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) Level 6 of the Dungeon (30, 21, D:6) a +0 flail (32, 46, D:6) a +0 ring mail (52, 18, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +1 heavy quarterstaff a +0 sling a +0 ring mail the human corpse of Joseph (skeletalised by now) (3, -5, D:7) a howler monkey corpse (skeletalised by now) (42, -8, D:7) a +0 sling (48, -6, D:7) a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) (48, -5, D:7) a +0 club a +0 war axe an orc corpse (skeletalised by now) (49, -5, D:7) a +0 club Level 8 of the Dungeon [Shop] Iholij's Assorted Antiques a potion of invisibility (200 gold) a +1 robe of willpower (322 gold) a Gell's gravitambourine (2/2) (1000 gold) the +6 scale mail of Zin's Envy {rPois rF+ Will+} (1445 gold) rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. a +0 buckler (112 gold) a sack of spiders (1000 gold) (40, -39, D:8) a +1 robe of positive energy (40, -31, D:8) a wyvern corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (48, -32, D:8) the inkwell talisman of Maltheism {-Tele rC+ Int+2 SInv} [inkwell talisman] -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Level 9 of the Dungeon (0, 0, D:9) a +0 robe (9, 2, D:9) a +0 quarterstaff (9, 3, D:9) 15 gold pieces (9, 9, D:9) a wand of roots (6) (10, 13, D:9) a large rock (11, 12, D:9) a large rock (12, -8, D:9) a +0 spear (12, 2, D:9) a +0 flail (12, 9, D:9) a potion of magic (13, -9, D:9) a +0 halberd (13, -7, D:9) a +2 halberd of venom (13, 12, D:9) a large rock (14, -8, D:9) a +0 spear (15, -10, D:9) a +0 ring mail a +1 trident of protection an orc skeleton (16, -9, D:9) a +1 flail of holy wrath a +3 plate armour a +0 long sword an orc skeleton (16, -8, D:9) a +0 dagger a troll skeleton (16, -7, D:9) a +0 robe a +0 dagger (16, 9, D:9) a +0 trident (58, -22, D:9) a +0 robe Level 10 of the Dungeon (30, 28, D:10) a +0 robe (50, 19, D:10) a +1 morningstar of protection Level 11 of the Dungeon (0, 0, D:11) the +1 scale mail of the Northern Lights {Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (3, 0, D:11) a +0 giant spiked club (4, 0, D:11) a +0 giant club (8, -1, D:11) a storm talisman