Dungeon Sprint DCSS version 0.33.0-14-g9563a2e369 (webtiles) character file. Game seed: 5639071026294175845 0 thewalrus the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on May 27, 2025. Slain by Ijyb ... wielding a +1 dagger of pain (2 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:11 (7 turns). thewalrus the Vexing (Poltergeist Enchanter) Turns: 7, Time: 00:00:11 Health: -1/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no teleportation @: confused, flying, invisible A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls h - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: + Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Welcome, thewalrus the Poltergeist Enchanter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. Ijyb the Inquisitive comes into view. She is wielding a +1 dagger of pain and carrying a wand of charming. There is an open door here. Ijyb shouts! Ijyb hits you with a +1 dagger of pain. Ouch! That really hurt! You fade into invisibility! Ijyb zaps a wand. Your will is overpowered! You are confused. You closely miss Ijyb. Ijyb screams, "It's all mine!" Ijyb hits you with a +1 dagger of pain. * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb hits you with a +1 dagger of pain. You die... Ijyb screams, "Time for next experiment!" ####### #<.#.g+ #..'@.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb (unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | thewalrus the Poltergeist Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D | Noticed Ijyb 7 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 2 Use: Potion || 1 Armour: Skin || 3