thewalrus Level 1 of the Dungeon (0, 0, D:1) a +0 spear (12, 20, D:1) a jackal corpse (skeletalised by now) (19, -9, D:1) a quokka corpse (skeletalised by now) (21, 8, D:1) a rat skeleton (22, 15, D:1) a +0 robe (23, 0, D:1) a gnoll skeleton (24, 22, D:1) a +0 robe (25, -6, D:1) a jackal skeleton a bat skeleton (26, -4, D:1) a +0 dagger a stone (27, 5, D:1) a +0 short sword of electrocution (28, 26, D:1) an inkwell talisman (31, 20, D:1) a +0 dagger (34, -20, D:1) a +0 short sword a kobold corpse (skeletalised by now) (34, -19, D:1) a hobgoblin corpse (skeletalised by now) (36, -18, D:1) a ball python corpse (skeletalised by now) (36, -13, D:1) a +0 hand axe (38, 24, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (39, 9, D:1) a ball python skeleton (39, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (55, 2, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (10, 24, D:2) a +0 club a goblin corpse (skeletalised by now) (11, 12, D:2) a +0 sling (12, 2, D:2) a +0 long sword (14, 36, D:2) a +0 chain mail (32, -11, D:2) a +0 dagger (45, 19, D:2) a +0 dagger (48, 4, D:2) the inkwell talisman of Onaniar {Rampage rF- Str+7 Stlth+} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. (53, -18, D:2) a +0 falchion (58, -6, D:2) a +0 club a kobold corpse (skeletalised by now) (59, 36, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Wyebreol's Magic Scroll Shoppe a scroll of revelation (unknown) (105 gold) a scroll of identify (28 gold) a parchment of Searing Ray (81 gold) a scroll of revelation (unknown) (105 gold) a scroll of identify (28 gold) a scroll of amnesia (unknown) (56 gold) a scroll of summoning (unknown) (133 gold) (0, 0, D:3) the +4 ring mail of Ywaosynu {*Slow rPois rF- rN+++ SInv} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (5, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (6, 42, D:3) a rat corpse (skeletalised by now) (8, 41, D:3) a frilled lizard corpse (skeletalised by now) (16, 3, D:3) a +0 club 5 stones (19, 18, D:3) a +0 mace (22, 22, D:3) a +0 club (29, 27, D:3) a quokka corpse (skeletalised by now) (29, 57, D:3) a +0 whip a +0 club a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (31, 24, D:3) a +0 pair of gloves (32, 57, D:3) a +0 sling (44, 28, D:3) a +0 flail (44, 29, D:3) a +0 mace a +0 leather armour (45, 28, D:3) a +0 club (45, 29, D:3) a +0 short sword an orc skeleton (48, 32, D:3) a +0 flail a +0 dagger a +0 robe a +0 club a +0 whip an orc skeleton an orc skeleton (54, 35, D:3) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon (3, 6, D:4) a frilled lizard corpse (skeletalised by now) (4, 5, D:4) a frilled lizard corpse (skeletalised by now) a sewer (0, 0, Sewer) a dart slug corpse (1, 3, Sewer) an adder corpse a ball python corpse (1, 4, Sewer) a clockroach corpse (4, 5, Sewer) a dart slug corpse (7, -8, Sewer) a river rat corpse (18, 2, Sewer) a ball python corpse (19, 0, Sewer) an adder corpse (skeletalised by now)