thorbertson2 Level 1 of the Dungeon [Shop] Qeiddih's Antique Weapon Shop a +0 whip (67 gold) a +0 short sword (81 gold) a +0 sling (40 gold) a +0 rapier (148 gold) the +5 dagger of Xuerurah {flame, rF+ Str+2} (1263 gold) rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 dagger (54 gold) a +0 sling (40 gold) a +0 flail (94 gold) a +0 whip of electrocution (221 gold) (7, -43, D:1) a +0 dagger (9, -8, D:1) a +0 club a goblin corpse (skeletalised by now) (11, -43, D:1) a bat skeleton (17, -5, D:1) a bat corpse (skeletalised by now) (21, -32, D:1) a hobgoblin corpse (skeletalised by now) (22, -16, D:1) a bat skeleton (24, -42, D:1) a +0 dagger a kobold skeleton (25, -19, D:1) a rat skeleton (26, -13, D:1) a +0 whip (26, -7, D:1) a +0 dagger (34, -51, D:1) a +0 leather armour (36, -29, D:1) 4 stones a +0 short sword a +0 dagger a kobold skeleton (36, -8, D:1) a +0 short sword (37, -10, D:1) a bat corpse (skeletalised by now) (49, 1, D:1) a +0 great sword Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (0, 2, D:2) a quokka corpse (skeletalised by now) (1, 3, D:2) a +0 club (10, -14, D:2) a +0 flail an orc skeleton (10, -1, D:2) a +0 dagger (13, -23, D:2) a +0 dagger (18, -6, D:2) a ball python skeleton (26, -2, D:2) a +0 robe a +0 club the human skeleton of Jessica (31, -10, D:2) a +0 dagger a goblin skeleton (41, -34, D:2) a +0 spear (42, -1, D:2) an adder skeleton (46, -16, D:2) a ball python corpse (skeletalised by now) (54, -18, D:2) a +0 mace Level 3 of the Dungeon [Shop] Baemnex's Antique Weapon Emporium a +0 dagger (54 gold) the +9 whip "Kophae" {protect, *Rage rPois Int+2} (1655 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 falchion (81 gold) a +0 mace (81 gold) a +0 mace (81 gold) a +0 spear (81 gold) the +1 quarterstaff of Checkmate {spect, *Noise rN+ Will+ Int+4} (1058 gold) *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 long sword (94 gold) (5, 0, D:3) a +0 short sword (5, 16, D:3) a +0 pair of boots of flying (16, 27, D:3) a +0 hammer (17, 26, D:3) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (21, 2, D:3) a stone a +0 short sword a kobold skeleton (23, 32, D:3) a +0 mace (26, 9, D:3) a +0 club (26, 10, D:3) a +0 club (26, 11, D:3) a +0 flail a gnoll corpse (skeletalised by now) (26, 12, D:3) a +0 halberd a gnoll corpse (skeletalised by now) (27, 12, D:3) a +0 whip (30, 13, D:3) a quokka corpse (skeletalised by now) (31, 12, D:3) a +0 club (33, 2, D:3) a +0 whip an orc skeleton (34, 27, D:3) a +0 dagger a +0 sling of freezing (35, 2, D:3) a +0 ring mail a +0 dagger (36, 5, D:3) a +0 whip a +0 club an orc skeleton (38, 32, D:3) a +0 leather armour (46, 13, D:3) a +0 short sword a kobold skeleton (46, 27, D:3) a +0 short sword (47, 26, D:3) a +0 short sword (49, 23, D:3) an adder skeleton (50, 23, D:3) a rat skeleton (51, 16, D:3) a +0 leather armour (52, 0, D:3) a +0 ring mail Level 4 of the Dungeon (8, -5, D:4) 9 gold pieces (14, -8, D:4) a parchment of Sublimation of Blood (19, -20, D:4) a +0 mace a +0 dagger a +0 robe (20, -20, D:4) a +0 flail a +0 leather armour