timespaceplace Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (7, 15, D:1) a +2 kite shield (13, 20, D:1) a +0 scale mail (14, 18, D:1) a +0 dagger (17, 31, D:1) a bat skeleton (19, 11, D:1) a +0 whip (22, 5, D:1) a ball python corpse (skeletalised by now) (30, 11, D:1) a rat skeleton (46, 5, D:1) a jackal skeleton (49, 4, D:1) a jackal skeleton (49, 5, D:1) a jackal skeleton (51, 37, D:1) a hobgoblin skeleton (52, 39, D:1) a +0 club a goblin skeleton (53, 38, D:1) a +0 hand axe (58, 45, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (23, 17, D:2) a +0 chain mail (29, 25, D:2) a bat skeleton (29, 27, D:2) a bat skeleton a bat skeleton (30, 24, D:2) a hobgoblin skeleton (32, 1, D:2) a +0 scale mail a +0 dagger (33, 2, D:2) a +0 dagger (36, 11, D:2) a rat skeleton (36, 12, D:2) a rat skeleton (36, 16, D:2) a +0 club (38, 13, D:2) a +0 dagger a +0 robe a goblin skeleton (41, 30, D:2) a +0 spear (42, 33, D:2) a +0 long sword (50, 15, D:2) a jackal corpse (skeletalised by now) (58, -3, D:2) an adder corpse (skeletalised by now) (58, 25, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Cik Ergh's Antique Weapon Shop a +0 falchion (63 gold) a +4 orcbow of draining (613 gold) the +1 broad axe "Efubrir" {flame, rN++ Str-4 Int+3 Stlth+} (827 gold) rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 flail (73 gold) a +5 falchion of electrocution (724 gold) a +0 whip (52 gold) a +0 dagger (42 gold) a +4 dagger of holy wrath (537 gold) the +5 shortbow "Sagh" {freeze, *Corrode Will++} (961 gold) *Corrode: It may corrode you when you take damage. Will++: It greatly increases your willpower. It cannot be enchanted further. (3, 38, D:3) a bat corpse (skeletalised by now) (10, 40, D:3) a +0 mace of holy wrath (12, 31, D:3) a +0 whip (15, 43, D:3) a +0 mace (16, 51, D:3) a +0 flail a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (20, 51, D:3) a +0 short sword of draining (27, 48, D:3) a hobgoblin skeleton (30, 42, D:3) a bat skeleton (31, 40, D:3) a rat skeleton (31, 43, D:3) a bat skeleton (32, 40, D:3) a rat skeleton (32, 46, D:3) a frilled lizard skeleton (42, 49, D:3) a +0 robe (45, 37, D:3) 6 boomerangs (48, 41, D:3) a parchment of Sigil of Binding (49, 38, D:3) a +0 flail a +0 scale mail (50, 40, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (51, 40, D:3) a +0 war axe (56, 5, D:3) a +0 ring mail (57, 17, D:3) 6 boomerangs Level 4 of the Dungeon (0, 0, D:4) an inkwell talisman (2, -14, D:4) a +0 war axe (2, -2, D:4) a +0 great sword (18, -17, D:4) a +0 short sword (26, -33, D:4) a +0 chain mail (26, 7, D:4) a +0 spear (29, -36, D:4) 5 boomerangs (29, -26, D:4) a +0 great sword a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (29, -25, D:4) a +0 club a +0 partisan a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (29, -24, D:4) a +0 spear a +0 quarterstaff (31, -24, D:4) a large rock (34, -42, D:4) a +0 dagger (35, -36, D:4) a +0 chain mail of cold resistance (35, 3, D:4) a jackal corpse (skeletalised by now) (51, -13, D:4) a +0 battleaxe (52, 2, D:4) 7 stones (52, 3, D:4) a +0 spear (53, 2, D:4) 6 boomerangs (53, 3, D:4) a +0 spear (55, -9, D:4) a +0 dagger a goblin skeleton Level 5 of the Dungeon (2, -21, D:5) a +0 dagger (16, 2, D:5) a +0 short sword a +0 ring mail an orc skeleton (19, -30, D:5) a +0 robe (32, -13, D:5) an iguana corpse (skeletalised by now) (33, -45, D:5) a +0 rapier (34, -14, D:5) a hound corpse (skeletalised by now) (36, -43, D:5) the +1 robe of the Eleven Ghosts {^Drain +Blink rElec Will++} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. It cannot be enchanted further. (39, -18, D:5) the +2 robe "Kes Hele" {Int+6 Archmagi} Int+6: It affects your intelligence (+6). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (48, -35, D:5) a +0 quarterstaff Level 6 of the Dungeon (1, -30, D:6) a bullfrog corpse (7, 6, D:6) a +0 trident (8, -13, D:6) a hound corpse (skeletalised by now) an iguana corpse (skeletalised by now) (12, 3, D:6) an iguana corpse (skeletalised by now) (13, -42, D:6) a howler monkey corpse (21, -39, D:6) a +1 antimagic dagger (still there?) a +0 robe (still there?) (21, -38, D:6) a +0 club a +0 flail a +0 ring mail an orc corpse (23, -37, D:6) a parchment of Static Discharge the Ecumenical Temple