Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4181642534119913752 50 timespaceplace the Vexing (level 3, -5/23 HPs) Began as a Poltergeist Hexslinger on Apr 25, 2026. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:46 (1432 turns). timespaceplace the Vexing (Poltergeist Hexslinger) Turns: 1432, Time: 00:02:47 Health: -5/23 AC: 3 Str: 6 XL: 3 Next: 79% Magic: 4/5 EV: 12 Int: 15 God: Gold: 80 SH: 0 Dex: 16 Spells: 3/5 levels left rFire . . . (100%) a - +2 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: weak-willed, flying, trickster (+1 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) Armour b - a +1 cloak (haunted) Scrolls p - 2 scrolls of poison c - a scroll of vulnerability {unknown} w - a scroll of enchant weapon t - a scroll of teleportation Potions e - a potion of enlightenment f - a potion of cancellation {unknown} Skills: + Level 1.4 Fighting + Level 2.0 Ranged Weapons + Level 2.6 Dodging + Level 1.5 Spellcasting + Level 4.7 Hexes + Level 1.4 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 10% 3 Inner Flame Hex/Fire 10% N/A 19% 3 Magic Dart Conj 4% 1d3 24% 1 Mercury Arrow Conj/Alch 2% 2d5 34% 2 Cause Fear Hex 7% N/A 32% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Iskenderun's Battlesphe Conj/Frge 1% 2d7 93% 4 Magnavolt Erth/Air 0% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History There is a stone staircase leading up here. You see here a +0 mace. Sigmund comes into view. Sigmund looks at you with fury. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and makes Sigmund trip over his own feet. Sigmund is moderately wounded. You shoot a sling bullet. The sling bullet hits Sigmund! Sigmund is heavily wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. No target in view! No target in view! No target in view! No target in view! Something hits you! You shoot a sling bullet. The jinxing sprites lose interest in you. The sprites lose interest in your situation. Something hits you! You shoot a sling bullet. You shoot a sling bullet. Something barely misses you. You shoot a sling bullet. Something hits you but does no damage. You shoot a sling bullet. Something hits you. You shoot a sling bullet. Something hits you. You shoot a sling bullet. Something hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. Something hits you. * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You feel woody for a moment. You are too injured to fight recklessly! You shoot a sling bullet. Something hits you! You die... #<......##.. .#$...########## #...#### ##.# #.# #.# #.# #{# #@# #.# ##.## ##.).## ####.....# #........# #.##.....# #.###..<## #.# ##### There were no monsters in sight! Vanquished Creatures 3 adders (D:2) An endoplasm (D:2) 2 hobgoblins (D:2) 5 quokkas 3 ball pythons 5 bats A frilled lizard (D:1) 5 goblins A kobold (D:1) 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | timespaceplace the Poltergeist Hexslinger began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 217 | D:1 | Reached skill level 1 in Fighting 226 | D:1 | Reached skill level 1 in Fire Magic 460 | D:1 | Reached XP level 2. HP: 16/18 MP: 3/3 884 | D:2 | Reached XP level 3. HP: 18/23 MP: 5/5 916 | D:2 | Learned a level 2 spell: Jinxbite 1359 | D:2 | Identified the +0 leather armour of Bocvistri {SInv} 1359 | D:2 | Encountered Sigmund 1432 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic D:2: layout_loops_ring, ebering_dispersal_statue_hall, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Fire Magic | 1 | 1.4 Ranged Weapons | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 1.5 Hexes | | 4.7 Action || total ---------------------------++------- Fire: Sling || 81 Cast: Jinxbite || 10 Drink: Lignification || 1 Read: Identify || 2 Teleportation || 1 Enchant weapon || 1 Armour: None || 23 Dodge: Dodged || 22