Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17567059878899449548 9 toffin the Conjurer (level 1, -1/14 HPs) Began as a Demigod Conjurer on July 26, 2026. Slain by Ijyb ... wielding a +0 dagger (7 damage) ... on level 3 of the Dungeon. The game lasted 00:09:07 (547 turns). toffin the Conjurer (Demigod Conjurer) Turns: 547, Time: 00:09:07 Health: -1/14 AC: -6 Str: 8 XL: 1 Next: 86% Magic: 1/9 EV: 17 Int: 20 God: Gold: 51 SH: 0 Dex: 12 Spells: 2/3 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn b - inkwell talisman %: no passive effects @: scroll-form, corroded (-6) A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (melded) Magical Staves c - a staff of earth Talismans b - an inkwell talisman (worn) Scrolls c - a scroll of acquirement {unknown} e - a scroll of teleportation {unknown} h - a scroll of poison {unknown} Potions g - 2 potions of magic d - a potion of enlightenment {unknown} Skills: + Level 1.8 Dodging + Level 1.9 Stealth + Level 1.9 Spellcasting + Level 3.9(4.4) Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Confusing Touch Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Ijyb is lightly wounded. Ijyb screams, "Level is mine! All mine!" Ijyb closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of acid (lightly wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb closely misses you. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of acid (lightly wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is moderately wounded. The gnoll completely misses you. Ijyb zaps a wand. The bolt of acid misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of acid (moderately wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb zaps a wand. The bolt of acid hits you. The acid corrodes you! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of acid (moderately wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. The gnoll barely misses you. Ijyb hits you with a +0 dagger! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" ##.#### # ####.....# #.#....###...# #.#.##.....#..# #.............# ###.##.#.###.. #.##.#... ############.##...... .....jjjg;...#### ..## ############## ... You could see Ijyb and 3 gnolls. Vanquished Creatures 2 endoplasms 2 hobgoblins (D:1) A ball python (D:2) A bat (D:1) A goblin (D:2) A kobold (D:2) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | toffin the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 532 | D:3 | Encountered Ijyb 547 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic, serial_shops, shop, angelslayer_ecumenical_altar_simple_liquid, minmay_small_reverse_x D:2: layout_loops_corners, serial_shops, nicolae_shop_real_fake_doors, nicolae_shop_pleasant_corner_grove, basic_altar, kennysheep_big_empty_room D:3: cheibrodos_thug_alley, layout_loops_ring, minmay_misc_feat_columns, uniq_sigmund, uniq_terence, uniq_ijyb, uniq_natasha Action || total ---------------------------++------- Attack: Normal || 32 Melee: Unarmed || 32 Cast: Magic Dart || 20 Armour: Robe || 22 None || 3 Dodge: Dodged || 41 Form: Scroll || 1