tofukilla Level 1 of the Dungeon (8, -6, D:1) a +0 ring mail (9, -1, D:1) a hobgoblin skeleton (9, 14, D:1) a +0 club (11, -22, D:1) a staff of alchemy (12, -2, D:1) a +0 short sword 2 stones (12, 13, D:1) a +0 dagger a goblin skeleton (14, -13, D:1) a hobgoblin corpse (skeletalised by now) (14, 10, D:1) a jackal skeleton (16, 8, D:1) a jackal skeleton a ball python skeleton a jackal skeleton (19, -1, D:1) a +0 hand axe (23, 18, D:1) a jackal skeleton (27, 2, D:1) a +0 short sword a kobold skeleton (27, 17, D:1) 4 stones a kobold skeleton (36, 16, D:1) a +0 chain mail (43, 17, D:1) a +0 club 3 stones an orb of guile a ball python skeleton (46, 15, D:1) a +0 dagger a goblin skeleton (52, 10, D:1) a +0 club a stone a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 2 stones (8, 2, D:2) a jackal skeleton (19, -31, D:2) a staff of earth (19, 1, D:2) a ball python skeleton (19, 24, D:2) a +0 ring mail (20, 2, D:2) a jackal skeleton (21, 25, D:2) an adder corpse (skeletalised by now) (28, 6, D:2) 3 poisoned darts (32, 30, D:2) a ball python corpse (skeletalised by now) (36, 2, D:2) a +0 scythe of flaming a +0 robe (38, -22, D:2) a +0 ring mail (38, 3, D:2) a frilled lizard corpse (skeletalised by now) a jackal corpse (skeletalised by now) (38, 4, D:2) a jackal corpse (skeletalised by now) (39, 0, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin skeleton (1, 1, D:3) a staff of earth (2, 1, D:3) a +1 flail of protection a +0 leather armour (11, -7, D:3) a +0 hand axe an orc skeleton (14, -11, D:3) a +0 dagger (14, -10, D:3) a +0 dagger (15, -11, D:3) a +0 short sword a +0 scale mail a +0 mace an orc skeleton (15, -10, D:3) a +0 trident a +0 leather armour an orc skeleton (19, 31, D:3) a +0 club (22, 17, D:3) a +0 robe (30, 6, D:3) a bat skeleton (32, 26, D:3) a +0 robe (33, 1, D:3) a +0 buckler (36, 10, D:3) a +0 dagger a goblin skeleton (41, -19, D:3) a bat corpse (skeletalised by now) (41, -18, D:3) an adder corpse (skeletalised by now) (43, 2, D:3) a +0 ring mail (52, 8, D:3) a +2 long sword of valour (54, 13, D:3) a +0 club (58, -11, D:3) a bat corpse (skeletalised by now) (60, 0, D:3) a +0 pair of gloves Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a kobold corpse (skeletalised by now) (22, -4, D:4) a +0 whip 4 stones a kobold corpse (skeletalised by now) (25, -12, D:4) a +0 flail (33, 12, D:4) a +0 dagger an orc corpse (skeletalised by now) (37, -20, D:4) a +0 club a goblin skeleton (43, -16, D:4) the +3 ring mail of Kurchatiu {Harm Regen+ Str-3 Int+3} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (43, -15, D:4) a +0 plate armour (43, -12, D:4) a +0 trident (45, 23, D:4) a +0 short sword a +0 dagger a +0 robe a +0 mace 3 boomerangs an orc corpse (skeletalised by now) (49, -7, D:4) a +0 short sword a stone (52, 12, D:4) a +0 dagger (56, 33, D:4) a +0 sling (57, 27, D:4) a +0 club a goblin corpse (skeletalised by now) Level 5 of the Dungeon (2, -7, D:5) a quokka skeleton (3, -3, D:5) a +0 ring mail (11, 4, D:5) a +0 leather armour a +0 whip (21, 5, D:5) a +0 chain mail (28, 2, D:5) a +0 hand axe (36, -25, D:5) the +0 quarterstaff "Kevven" {pain, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (37, 14, D:5) a +0 plate armour Level 6 of the Dungeon (5, -6, D:6) a parchment of Passwall (5, 2, D:6) a +0 cloak of air (13, -8, D:6) an inkwell talisman (20, -12, D:6) a rimehorn talisman (38, -18, D:6) a +3 dagger a +0 robe (39, 5, D:6) a +0 flail a +0 chain mail a +0 trident a +0 leather armour (39, 6, D:6) a +0 flail a +0 ring mail a +0 long sword a +0 plate armour (40, 7, D:6) a +0 club a +0 leather armour (43, -22, D:6) a +0 flail a +0 leather armour (45, -22, D:6) a +0 dagger a +0 dagger a +0 leather armour (46, -22, D:6) a +0 dagger a +0 robe (50, -26, D:6) a +0 club (62, -26, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (1, 12, D:7) a +0 pair of boots (5, -5, D:7) a +0 hand axe (12, 4, D:7) a +0 chain mail (12, 25, D:7) 3 poisoned darts (15, 3, D:7) a medusa talisman (16, -13, D:7) a +1 short sword of flaming a +0 cloak (17, 3, D:7) an amulet of dissipation (18, 12, D:7) a +0 flail (23, -2, D:7) a +0 halberd +0 acid dragon scales Level 8 of the Dungeon [Shop] Rucaxuyb's Book Boutique a parchment of Teleport Other (114 gold) a parchment of Hailstorm (114 gold) a parchment of Leda's Liquefaction (169 gold) a parchment of Animate Dead (169 gold) a parchment of Static Discharge (75 gold) a parchment of Alistair's Intoxication (239 gold) a parchment of Jinxbite (75 gold) a parchment of Sphinx Sisters (426 gold) a parchment of Magic Dart (52 gold) a parchment of Construct Spike Launcher (75 gold) a parchment of Metabolic Englaciation (239 gold) a parchment of Scorch (75 gold) (0, 0, D:8) a +0 pair of gloves (11, -2, D:8) a +0 robe a +2 whip of flaming a +0 spear (11, -1, D:8) a +0 spear (12, -11, D:8) 6 atropa-tipped darts (12, -2, D:8) a +0 spear a +0 spear (23, -17, D:8) a +0 shortbow (35, -9, D:8) a +0 rapier (39, 11, D:8) a +0 giant club a +0 giant club (51, -12, D:8) a +0 mace Level 9 of the Dungeon (5, -26, D:9) a +0 morningstar (6, -10, D:9) a maw talisman (7, -4, D:9) a +0 chain mail (11, 15, D:9) 15 gold pieces (12, 3, D:9) a +0 war axe (16, 6, D:9) a +0 ring mail (25, -7, D:9) the +7 Kryia's mail coat {PotionHeal*2 rC+} PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. It cannot be enchanted further. (27, 19, D:9) a +0 dagger a +0 robe (32, -19, D:9) a +0 flail (40, 18, D:9) a +4 short sword a +0 robe (41, 19, D:9) a +0 falchion a +0 robe a +5 scimitar of freezing a +0 robe a +2 great sword a +0 robe a +3 battleaxe a +0 robe (43, 15, D:9) a +0 hand axe (48, 7, D:9) a +0 flail a +0 robe (49, 1, D:9) a +5 falchion a +0 robe (50, 3, D:9) a +3 scimitar a +0 robe of resistance (50, 5, D:9) a +0 halberd a +0 robe (50, 7, D:9) a +5 mace a +0 robe (53, 19, D:9) a +0 glaive (58, -1, D:9) a +0 whip (59, 0, D:9) a +0 short sword (60, -12, D:9) a parchment of Hailstorm (60, -1, D:9) a +0 dagger (60, 0, D:9) a +0 whip 3 stones Level 10 of the Dungeon [Shop] Opri's Jewellery Shop the ring of the Special Orbs {rF+ rC+ MP+9 SInv} (1043 gold) [ring of see invisible] rF+: It protects you from fire. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. a ring of flight (unknown) (332 gold) the ring of the Hare {EV+10} (2432 gold) [ring of evasion] EV+10: It affects your evasion (+10). an amulet of guardian spirit (570 gold) a ring of see invisible (285 gold) a +6 ring of dexterity (unknown) (684 gold) a +6 ring of dexterity (unknown) (684 gold) (13, -18, D:10) the orb of Fun {Mesmerism, Fly Str+4 Stlth-} Fly: It grants you flight. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. (22, -14, D:10) a +0 club (23, -40, D:10) a +0 falchion (23, 8, D:10) a +0 whip (24, -19, D:10) a +0 flail (26, -17, D:10) a +0 trident a +0 spear (26, -14, D:10) a +0 spear (27, -18, D:10) a +0 orcbow (27, -17, D:10) a +0 spear a +0 halberd (29, -37, D:10) a +0 hand axe a +1 flail of protection (29, -36, D:10) a +0 whip (29, -18, D:10) a +0 shortbow (29, -17, D:10) a +0 whip a +0 trident a +0 ring mail (29, -16, D:10) a +0 whip (30, -37, D:10) a +0 hand axe a +0 plate armour (30, -11, D:10) a +0 giant club (30, -2, D:10) a +0 robe (31, 2, D:10) a +0 dagger (35, -17, D:10) a +2 hand axe of flaming a +0 giant spiked club a +0 giant club a +0 giant club (35, -16, D:10) a +0 dire flail a +0 giant club (36, -16, D:10) a +0 giant spiked club a +0 giant spiked club a +0 dagger a +0 leather armour a +0 hand axe a +0 dagger a +0 robe (37, -16, D:10) a +0 flail of protection a +0 leather armour (48, 3, D:10) a +0 vampiric morningstar (50, -8, D:10) a +0 helmet (53, -28, D:10) a +0 chain mail Level 11 of the Dungeon (19, 4, D:11) a +0 shortbow (24, -1, D:11) a +0 cloak (31, 4, D:11) a +0 whip of electrocution Level 12 of the Dungeon (10, 9, D:12) a +0 morningstar (12, 36, D:12) 15 gold pieces (13, 0, D:12) a parchment of Yara's Violent Unravelling (13, 10, D:12) 5 gold pieces a +0 long sword a +0 ring mail (13, 33, D:12) 13 gold pieces (16, 20, D:12) a +0 orcbow (18, 11, D:12) a +0 dagger of draining a +0 robe (19, 5, D:12) a +0 giant club a +0 giant club Level 13 of the Dungeon Level 14 of the Dungeon (0, 0, D:14) a scroll of fear (4, -16, D:14) 4 gold pieces (5, 4, D:14) a scroll of amnesia (6, -22, D:14) a +0 plate armour (7, -14, D:14) 22 gold pieces (18, -12, D:14) 5 gold pieces (32, 8, D:14) a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour (33, -5, D:14) a +0 hand axe the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (38, -19, D:14) a scroll of identify (43, 3, D:14) a +0 leather armour (51, -3, D:14) a +2 pair of gloves the Ecumenical Temple