Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 15019168972130240102 72 torr the Conjurer (level 4, -4/27 HPs) Began as a Gargoyle Conjurer on Jan 7, 2026. Slain by a gnoll ... wielding a +0 halberd (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:43 (1518 turns). torr the Conjurer (Gargoyle Conjurer) Turns: 1518, Time: 00:04:44 Health: -4/27 AC: 5 Str: 10 XL: 4 Next: 26% Magic: 8/8 EV: 10 Int: 21 God: Gold: 159 SH: 0 Dex: 8 Spells: 6/9 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Magical Staves k - a staff of cold Jewellery e - a ring of protection from fire Scrolls d - a scroll of teleportation {unknown} f - a scroll of enchant armour {unknown} j - a scroll of revelation {unknown} l - a scroll of identify {unknown} Potions g - a potion of might {unknown} h - a potion of mutation {unknown} i - a potion of curing {unknown} Skills: + Level 2.8 Fighting - Level 1.5 Dodging - Level 2.1 Stealth + Level 3.2 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 13% 1 Hailstorm Conj/Ice 12% 3d6 16% 3 Frozen Ramparts Ice 6% 1d1 36% 3 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History A ball python comes into view. The adder attacks as it pursues you! The adder bites you. x2 The ball python hisses angrily. The adder attacks as it pursues you! The adder bites you but does no damage. The ball python bites you but does no damage. The ball python misses you. The adder attacks as it pursues you! The adder barely misses you. The ball python barely misses you. The ball python completely misses you. Found a stone staircase leading down and a stone staircase leading up. The ball python bites you but does no damage. The ball python misses you. The adder bites you but does no damage. The ball python barely misses you. x2 The adder bites you but does no damage. You closely miss the ball python. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You hit the adder but do no damage. The adder barely misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder closely misses you. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (81% to hit) The searing ray hits the adder! The adder is almost dead. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The adder bites you but does no damage. The gnoll misses you. You hit the adder. You kill the adder! You stop channelling your searing ray. The gnoll barely misses you. Magic courses through your body. The gnoll hits you from afar with a +0 halberd. You die... ... ...... .... ..... ...<## .... #>... ... #### .....## # .. .... ....######... #. .....######.......... ..######. .....#(.......j###### ......... ..............†.@...# .......#. ...?.#.##########.#......##...##. ... #†###### ...j... #.#.##. # ##......## ..... # # #.... #......... ....... .##..# #.......## ....... .....# #..###### .####.# ####..# #..##########.##...# #..# #...).).j........# ..#. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 4 dart slugs A ribbon worm (D:2) 2 endoplasms 3 hobgoblins A quokka (D:1) 2 ball pythons 5 bats A giant cockroach (D:2) 4 goblins 6 kobolds 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | torr the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 161 | D:1 | Reached skill level 1 in Fighting 192 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/5 356 | D:1 | Found Xomporun's Distillery. 639 | D:1 | Learned a level 2 spell: Searing Ray 1053 | D:2 | Reached XP level 3. HP: 13/21 MP: 5/7 1491 | D:2 | Reached XP level 4. HP: 24/27 MP: 1/8 1515 | D:2 | HP: 1/27 [gnoll/+0 halberd (2)] 1518 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_rooms, chequers_jeans, minmay_pentomino_pile Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.8 Spellcasting | 3 | 3.2 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Short sword | 39 | 7 || 46 Cast: Magic Dart | 51 | || 51 Searing Ray | 6 | 2 || 8 Use: Potion | | 1 || 1 Armour: Robe | 45 | 18 || 63 Dodge: Dodged | 52 | 15 || 67