Dungeon Crawl Stone Soup version 0.34-a0-928-g64110d9d53 (webtiles) character file. Game seed: 18243841436140050462 14 trajan the Conjurer (level 2, 14/14 HPs) Began as a Vine Stalker Conjurer on Oct 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:01 (260 turns). trajan the Conjurer (Vine Stalker Conjurer) Turns: 260, Time: 00:02:01 Health: 14/14 AC: 3 Str: 9 XL: 2 Next: 41% Magic: 6/6 EV: 10 Int: 18 God: Gold: 36 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe b - a +0 ring mail c - a +0 leather armour (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of might {unknown} Skills: - Level 1.0 Fighting - Level 1.5 Dodging - Level 3.0 Stealth - Level 2.1 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 71% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You see here 14 gold pieces. You now have 25 gold pieces (gained 14). The bat moves out of view. Found a scroll labelled YTINTUSCH XUIDD. A goblin comes into view. It is wielding a +0 club. The goblin moves out of view. c - a scroll labelled YTINTUSCH XUIDD You enter the shallow water. Moving in this stuff is going to be slow. Found 10 gold pieces. A ball python comes into view. A hobgoblin comes into view. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! You stop channelling your searing ray. You see here a hobgoblin corpse. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Found 11 gold pieces. You now have 36 gold pieces (gained 11). Found a scroll labelled YTINTUSCH XUIDD. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #####.# #.# ### #.##########@# #............# ############## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 66 | D:1 | Reached XP level 2. HP: 14/14 MP: 0/6 72 | D:1 | Reached skill level 1 in Fighting 75 | D:1 | Learned a level 2 spell: Searing Ray 260 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_ring, kennysheep_flooded_box, kennysheep_boxes Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Stealth | 3 | 3.0 Dodging | | 1.5 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 34 Melee: Unarmed || 34 Bite || 2 Cast: Magic Dart || 12 Searing Ray || 2 Armour: Robe || 24 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 263 | 234 | 29 | 0 | 0 | 1 | 263.0 | Dungeon | 263 | 234 | 29 | 0 | 0 | 1 | 263.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 263 daAuts