Dungeon Crawl Stone Soup version 0.34-a0-962-gc80b890e59 (webtiles) character file. Game seed: 4512754320202245171 27 trajan the Conjurer (level 3, 0/18 HPs) Began as a Vine Stalker Conjurer on Oct 18, 2025. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (262 turns). trajan the Conjurer (Vine Stalker Conjurer) Turns: 262, Time: 00:02:01 Health: 0/18 AC: 3 Str: 9 XL: 3 Next: 10% Magic: 0/7 EV: 10 Int: 20 God: Gold: 6 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) e - +2 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +2 whip of electrocution (weapon) Missiles d - 3 stones Armour a - a +0 robe b - a +0 leather armour (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Potions g - a potion of magic Skills: - Level 1.0 Fighting - Level 1.5 Dodging - Level 3.0 Stealth - Level 2.1 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 2% N/A 54% 3 Fulminant Prism Conj/Alch 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll shouts! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You feel clever. You stop channelling your searing ray. You see here a +2 whip of electrocution. You unwield your +0 dagger. You hear the crackle of electricity. e - a +2 whip of electrocution (weapon) The gnoll hits you with a +0 halberd! Things that are here: a +0 club; a gnoll corpse You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You hit the gnoll. You bite the gnoll. You drain its power. You feel invigorated. The gnoll is severely wounded. The gnoll hits you with a +0 halberd! Ouch! That really hurt! You die... #..#.....##..#)#.#..# #........##..#.#@#..# #..#.....##..#..j...# #..##...###..#......# #...##......<.$.....# ....######...#......# #.#.# #...#......# #.#.######.. .$.....# #.........[ .##....... ....##### .. ...##.### ##### ## ##.# .# .# # You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 endoplasms 2 hobgoblins A bat (D:1) A frilled lizard (D:1) 3 kobolds 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 223 | D:2 | Reached XP level 2. HP: 14/14 MP: 3/6 227 | D:2 | Reached skill level 1 in Fighting 237 | D:2 | Learned a level 2 spell: Searing Ray 258 | D:2 | Reached XP level 3. HP: 17/18 MP: 0/7 262 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_ring, serial_park_tiny_1 D:2: layout_loops_ring, basic_altar, nrook_mini_vaults Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Stealth | 3 | 3.0 Dodging | | 1.5 Spellcasting | | 2.1 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Dagger || 7 Bite || 2 Whip || 2 Cast: Magic Dart || 7 Searing Ray || 1 Stab: Sleeping || 4 Armour: Leather armour || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 259 | 226 | 33 | 0 | 0 | 2 | 129.5 | Dungeon | 259 | 226 | 33 | 0 | 0 | 2 | 129.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 180 daAuts D:2: 78 daAuts