Dungeon Crawl Stone Soup version 0.34-a0-982-ga50f8efd80 (webtiles) character file. Game seed: 6265650979382074317 136 trajan the Conjurer (level 5, 0/25 HPs) Began as a Vine Stalker Conjurer on Oct 21, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:04:31 (430 turns). trajan the Conjurer (Vine Stalker Conjurer) Turns: 430, Time: 00:04:32 Health: 0/25 AC: 3 Str: 8 XL: 5 Next: 19% Magic: 1/11 EV: 10 Int: 20 God: Gold: 58 SH: 0 Dex: 12 Spells: 8/11 levels left rFire + . . (50%) a - +4 quarterstaff of Makhleb {vamp, *Slow rElec rF+ rN+} rCold . . . (100%) [offhand occupied] rNeg + . . (50%) c - +0 leather armour rPois . (100%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.12/turn d - quill talisman %: slow self (1%), guardian spirit @: lethally poisoned (0 -> -1), quill-form A: quills, fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2, weak 1 a: no special abilities You were on level 4 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - the +4 quarterstaff of Makhleb (weapon) {vamp, *Slow rElec rF+ rN+} (You found it on level 4 of the Dungeon) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. b - a +0 spear of venom Armour c - a +0 leather armour (worn) g - a +0 robe Magical Staves e - a staff of air Talismans d - a quill talisman (worn) f - the sanguine talisman of Parlour Games {Rampage rC+ Int+3 Stlth+} (You found it on level 3 of the Dungeon) [sanguine talisman] Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Wands a - a wand of flame (9) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of amnesia {unknown} e - a scroll of noise {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: - Level 1.0 Fighting - Level 1.5 Dodging - Level 3.0 Stealth + Level 3.9 Spellcasting - Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 2% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 19% 1 Passwall Erth 3% N/A 50% 3 Fulminant Prism Conj/Alch 6% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 56% 4 Airstrike Air 1% 2d(1-17) 88% 4 Petrify Alch/Erth 1% N/A 88% 4 Irradiate Conj/Alch 6% 3d13 88% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Vehumet Portals: Ossuary: D:4 Annotations: D:4 exclusion: black bear Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are weak. (Str -2) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) The hobgoblin shouts! The ball python hisses angrily. You feel very sick. Your Spellcasting skill increases to level 3! You have reached level 5! It was a potion of mutation. You feel extremely strange. You feel weaker. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. A goblin comes into view. It is wielding a +0 dagger. Okay, then. * * * LOW HITPOINT WARNING * * * You feel very sick. You see here a scorpion corpse. * * * LOW HITPOINT WARNING * * * You feel sick. The ball python is struck by your quills. The ball python closely misses you. An iguana comes into view. Things that are here: a +0 club; a goblin corpse You barely miss the ball python. You bite the ball python. You kill the ball python! * * * LOW HITPOINT WARNING * * * You feel very sick. The hobgoblin hits you. The hobgoblin hits you but does no damage. You completely miss the hobgoblin. You die... ##....##†## ####...@.# #..g..# #.......# #.#g....# #~~..~..# ~~~..~..# ≈l.~~....# .~~.~....# You could see an iguana, a hobgoblin and a goblin. Vanquished Creatures A scorpion (D:4) 5 adders A dart slug (D:1) 2 ribbon worms (D:3) 3 endoplasms A hobgoblin (D:3) 3 jackals (D:1) 2 quokkas (D:1) 4 ball pythons 5 bats 2 frilled lizards (D:1) 3 goblins 2 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 65 | D:1 | Reached XP level 2. HP: 14/14 MP: 3/6 69 | D:1 | Reached skill level 1 in Fighting 97 | D:1 | Learned a level 2 spell: Searing Ray 164 | D:2 | Reached XP level 3. HP: 18/18 MP: 3/7 223 | D:3 | Reached skill level 5 in Conjurations 238 | D:3 | Reached XP level 4. HP: 22/22 MP: 8/8 294 | D:4 | Noticed a black bear 326 | D:3 | Found a radiant altar of Vehumet. 353 | D:3 | Identified the sanguine talisman of Parlour Games {Rampage | rC+ Int+3 Stlth+} 397 | D:4 | Identified the +4 quarterstaff of Makhleb {vamp, *Slow | rElec rF+ rN+} 399 | D:4 | Found a sand-covered staircase. 410 | D:5 | Entered Level 5 of the Dungeon 426 | D:4 | Reached XP level 5. HP: 8/25 MP: 2/11 426 | D:4 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 429 | D:4 | HP: 1/25 [poisoned by a scorpion] 430 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_rooms, serial_shops, nicolae_shop_tiny_real_fake_doors D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_jessica D:3: layout_rooms, marbit_many_paths, vehumet_altar_wand_db, chequers_arboretum, minmay_goblin_kobold_house D:4: layout_basic, nicolae_ru_path_of_blood, regret_index_temple_of_mockery, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_large_a, chequers_serial_rivers_small_b, chequers_serial_rivers_marsh, nicolae_ossuary_entry_monument D:5: layout_loops_ring, lemuel_tele_altar, water_maze_lemuel, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.0 Stealth | 3 | 3.0 Conjurations | 5 | 5.0 Spellcasting | 3 | 3.9 Dodging | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 32 | 15 || 47 Melee: Spear | 32 | 13 || 45 Bite | 6 | 6 || 12 Quarterstaff | | 2 || 2 Cast: Magic Dart | 12 | || 12 Searing Ray | 3 | 4 || 7 Drink: Mutation | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 2 | || 2 Leather armour | 31 | 16 || 47 Dodge: Dodged | 32 | 6 || 38 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 433 | 421 | 12 | 0 | 0 | 5 | 86.6 | Dungeon | 433 | 421 | 12 | 0 | 0 | 5 | 86.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 166 daAuts D:1: 137 daAuts D:2: 75 daAuts D:4: 50 daAuts D:5: 3 daAuts