Dungeon Crawl Stone Soup version 0.34-a0-1075-g5347199fb9 (webtiles) character file. Game seed: 11961974051723150630 53 trajan the Conjurer (level 3, -3/18 HPs) Began as a Vine Stalker Conjurer on Nov 3, 2025. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:40 (277 turns). trajan the Conjurer (Vine Stalker Conjurer) Turns: 277, Time: 00:02:40 Health: -3/18 AC: 3 Str: 9 XL: 3 Next: 87% Magic: 0/7 EV: 10 Int: 20 God: Gold: 33 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg + . . (50%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 1.03/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe d - a +0 leather armour (worn) e - a +0 ring mail Jewellery c - a ring of positive energy (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of amnesia {unknown} h - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of might {unknown} Skills: - Level 1.0 Fighting - Level 1.5 Dodging - Level 3.0 Stealth + Level 2.2 Spellcasting - Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 2% N/A 54% 3 Fulminant Prism Conj/Alch 6% 3d7 61% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Your Conjurations skill increases to level 5! You need to enable at least one skill for training. You closely miss the gnoll. The gnoll hits you with a +0 club. You completely miss the gnoll. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll barely misses you. You hit the gnoll. Your bite misses the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You barely miss the gnoll. Your bite misses the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. You bite the gnoll. You drain its power. You feel invigorated. The gnoll is moderately wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club! You die... ....##....#..########...# ................@j)...... ..[.##.......########...# ..#.........## # .#######....# ## #....# # ####.# #.# ### #.# #.. .# #.# ..# #.# # #.# ####.##.# #.###<......# .........#### ########## You could see a gnoll. Vanquished Creatures 3 gnolls (D:3) An adder (D:3) 3 endoplasms A hobgoblin (D:2) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 5 frilled lizards 2 goblins 5 kobolds (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 67 | D:1 | Reached XP level 2. HP: 11/14 MP: 1/6 69 | D:1 | Reached skill level 1 in Fighting 72 | D:1 | Learned a level 2 spell: Searing Ray 229 | D:3 | Reached XP level 3. HP: 18/18 MP: 1/7 267 | D:3 | Reached skill level 5 in Conjurations 277 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms D:2: layout_loops_ring D:3: layout_loops_corners, nicolae_elyvilon_temple_path Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Stealth | 3 | 3.0 Conjurations | 5 | 5.0 Dodging | | 1.5 Spellcasting | | 2.2 Action || total ---------------------------++------- Attack: Normal || 33 Melee: Dagger || 29 Bite || 8 Unarmed || 4 Cast: Magic Dart || 17 Searing Ray || 5 Armour: Robe || 13 Leather armour || 9 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 274 | 274 | 0 | 0 | 0 | 3 | 91.3 | Dungeon | 274 | 274 | 0 | 0 | 0 | 3 | 91.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 126 daAuts D:3: 94 daAuts D:2: 53 daAuts