trajan Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (10, -19, D:1) 4 stones (12, 15, D:1) 2 flux baubles (13, 14, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (13, 15, D:1) a +0 club (18, 15, D:1) a +0 dagger (30, 18, D:1) a bat corpse (skeletalised by now) (34, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (60, -13, D:1) a +0 club 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, -12, D:2) a +0 dagger (31, -11, D:2) 2 flux baubles Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a potion of moonshine (0, 2, D:3) a scroll of identify (2, -1, D:3) a scroll of teleportation (2, 1, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (2, 3, D:3) a potion of moonshine (6, -7, D:3) a +0 club a ball python corpse (7, -4, D:3) an adder corpse (7, 4, D:3) a +0 war axe (8, -3, D:3) a +0 club (8, 12, D:3) a +0 dagger a +0 sling (8, 13, D:3) a +0 dagger (10, 16, D:3) a +0 club a goblin corpse (10, 20, D:3) a +0 club a +0 dagger a +0 sling a goblin corpse a goblin corpse (10, 21, D:3) a +0 dagger a +0 dagger a goblin corpse a goblin corpse (10, 22, D:3) a hobgoblin corpse (10, 23, D:3) a +0 club (15, 2, D:3) a hobgoblin corpse (16, 12, D:3) a +0 spear (18, 11, D:3) a +0 leather armour (19, -6, D:3) a +0 flail (19, -5, D:3) a +0 spear a +0 club an adder corpse a gnoll corpse a gnoll corpse (19, 12, D:3) a potion of might Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail