Dungeon Crawl Stone Soup version 0.34-a0-1301-g3e49ad1ed7 (webtiles) character file. Game seed: 14734274592383311783 54 trajan the Conjurer (level 3, 0/18 HPs) Began as a Vine Stalker Conjurer on Nov 23, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:05:44 (527 turns). trajan the Conjurer (Vine Stalker Conjurer) Turns: 527, Time: 00:05:44 Health: 0/18 AC: 5 Str: 9 XL: 3 Next: 91% Magic: 0/7 EV: 8 Int: 20 God: Gold: 32 SH: 3 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) b - +0 buckler rNeg . . . (100%) d - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of flight HPRegen 1.03/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: lethally poisoned (0 -> -11), flying A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) g - a +0 heavy hand axe i - the +5 flail of Animal Spirits {heavy, Bane +Blink rElec SInv} (You found it on level 4 of the Dungeon) Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. Missiles e - 5 silver javelins Armour a - a +0 robe b - a +0 buckler (worn) d - a +0 ring mail (worn) f - a +3 scale mail Jewellery h - a ring of flight (worn) Scrolls e - a scroll of brand weapon {unknown} h - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of invisibility {unknown} j - a potion of mutation {unknown} l - a potion of haste {unknown} k - a potion of enlightenment {unknown} Skills: - Level 1.0 Fighting - Level 1.5 Dodging - Level 3.0 Stealth + Level 2.3 Spellcasting - Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 9% 1 b - Searing Ray Conj 44% 2d6 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 90% 3 Fulminant Prism Conj/Alch 6% 3d7 94% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 94% 4 Anguish Hex/Necr 1% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 chain mail (84% to hit) You focus your ray upon the orc. The searing ray misses the scorpion. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is lightly wounded. The searing ray hits the orc. You kill the orc! You feel very sick. The scorpion stings you but does no damage. The searing ray misses the scorpion. You feel very sick. The scorpion stings you. The searing ray hits the scorpion! The scorpion is heavily wounded. You finish channelling your searing ray. You feel sick. The scorpion stings you but does no damage. You block the scorpion's attack. You aren't carrying any items that you can evoke. Unknown command. You hit the scorpion but do no damage. Your bite misses the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! There is an open door here. You completely miss the scorpion. The scorpion is heavily wounded. You die... . +..........'..#....# ###..........#..@....# .............#..#s...# ...###########..#)....# ...# ....+.....# ...# #....#.....# ...# #....#.....# .<.# #....#.....# ...# ##...#.....# ...# ###+# ...# ...# ...# ...# ...# ..... .....: You could see a scorpion. Vanquished Creatures 3 adders A dart slug (D:4) 3 orcs (D:4) 4 endoplasms 2 hobgoblins (D:2) 2 quokkas 2 bats A goblin (D:4) 6 kobolds 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 0 | D:1 | Noticed a demigod 2 | D:1 | Noticed a revenant 7 | D:1 | Noticed a barachi 13 | D:1 | Noticed a minotaur 13 | D:1 | Noticed a barachi 17 | D:1 | Noticed a human draugr 17 | D:1 | Noticed a human 17 | D:1 | Noticed an elf draugr 19 | D:1 | Noticed a revenant 45 | D:2 | Reached skill level 1 in Fighting 45 | D:2 | Reached XP level 2. HP: 14/14 MP: 0/6 50 | D:2 | Learned a level 2 spell: Searing Ray 181 | D:1 | Reached XP level 3. HP: 18/18 MP: 3/7 316 | D:2 | Noticed Sigmund 455 | D:4 | Identified the +5 flail of Animal Spirits {heavy, Bane | +Blink rElec SInv} 492 | D:4 | Reached skill level 5 in Conjurations 520 | D:4 | Noticed a scorpion 527 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, minmay_liquid_box, serial_bayou_pond_d, minmay_small_reverse_x D:2: layout_loops_corners, minmay_misc_feat_more_columns, minmay_cut_off, uniq_sigmund D:3: minmay_chambers_of_threes, layout_loops_ring, dreamdust_ecumenical_altar_grove, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_broadway_c, co_window_corner_b, co_window_of_opportunity_b, co_window_paths_c, co_window_corner_ca D:4: layout_gridville, minmay_bent Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Stealth | 3 | 3.0 Conjurations | 5 | 5.0 Dodging | | 1.5 Spellcasting | | 2.3 Action || total ---------------------------++------- Attack: Normal || 35 Melee: Unarmed || 3 Bite || 7 Dagger || 32 Cast: Magic Dart || 14 Searing Ray || 8 Read: Teleportation || 1 Stab: Sleeping || 3 Armour: Robe || 7 Ring mail || 22 Dodge: Dodged || 17 Block: Buckler || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 529 | 498 | 31 | 0 | 0 | 4 | 132.2 | Dungeon | 529 | 498 | 31 | 0 | 0 | 4 | 132.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 237 daAuts D:4: 165 daAuts D:1: 80 daAuts D:3: 47 daAuts