Dungeon Crawl Stone Soup version 0.34-a0-1449-g0f55a52bd8 (webtiles) character file. Game seed: 17188257687261885365 7 trajan the Conjurer (level 2, 14/14 HPs) Began as a Vine Stalker Conjurer on Nov 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:23 (297 turns). trajan the Conjurer (Vine Stalker Conjurer) Turns: 297, Time: 00:02:24 Health: 14/14 AC: 3 Str: 9 XL: 2 Next: 4% Magic: 6/6 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles b - 4 poisoned darts Armour a - a +0 robe (worn) d - a +0 cloak (worn) Potions g - a potion of magic Skills: - Level 1.0 Fighting - Level 1.5 Dodging - Level 3.0 Stealth - Level 2.1 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Nothing appears to happen. The kobold closely misses you. You hit the kobold. You kill the kobold! You have reached level 2! You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Spell assigned to 'b'. Your magical contamination has completely faded away. A bat comes into view. The bat leaves your sight. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 66% to hit) You focus your ray upon the bat. The searing ray misses the bat. (Press . to maintain the ray.) The bat misses you. The searing ray hits the bat! You kill the bat! Training target 3.0 for Stealth reached! Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! Your Stealth skill increases to level 3! You need to enable at least one skill for training. You stop channelling your searing ray. You now have 12 gold pieces. Found a stone staircase leading down. Magic restored. There is a stone staircase leading down here. You climb downwards. You encounter a hobgoblin. The hobgoblin shouts! There is a stone staircase leading up here. A hobgoblin is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #....# #..@.# #........# .......#.# ....... .# ####### .# .# .. ## You could see a hobgoblin. Vanquished Creatures 2 hobgoblins (D:1) 4 bats (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 182 | D:1 | Reached XP level 2. HP: 14/14 MP: 0/6 185 | D:1 | Learned a level 2 spell: Searing Ray 223 | D:1 | Reached skill level 1 in Fighting 297 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, serial_forest, infiniplex_forest_end_1, infiniplex_forest_end_1, infiniplex_forest_clump_small, infiniplex_forest_clump_double, infiniplex_forest_lined_room_, infiniplex_forest_clump_curved, infiniplex_forest_clump_long, infiniplex_forest_lined_room_, minmay_misc_feat_tower D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Stealth | 3 | 3.0 Dodging | | 1.5 Spellcasting | | 2.1 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 3 Dagger || 2 Bite || 2 Cast: Magic Dart || 11 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 296 | 210 | 86 | 0 | 0 | 2 | 148.0 | Dungeon | 296 | 210 | 86 | 0 | 0 | 2 | 148.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 294 daAuts D:2: 1 daAuts