Dungeon Crawl Stone Soup version 0.34-a0-1462-g98b02a6f55 (webtiles) character file. Game seed: 11706790475624252259 233 trajan the Conjurer (level 6, -5/30 HPs) Began as a Vine Stalker Conjurer on Nov 27, 2025. Slain by an ice beast (13 damage) ... on level 5 of the Dungeon. The game lasted 00:05:55 (701 turns). trajan the Conjurer (Vine Stalker Conjurer) Turns: 701, Time: 00:05:55 Health: -5/30 AC: 6 Str: 9 XL: 6 Next: 4% Magic: 0/13 EV: 9 Int: 20 God: Gold: 73 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.13/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) b - a +0 dagger Missiles c - a throwing net Armour d - a +0 robe e - a +0 pair of boots (worn) g - a +0 ring mail (worn) Talismans f - a wellspring talisman Scrolls c - a scroll of amnesia {unknown} d - a scroll of enchant armour {unknown} e - 4 scrolls of identify {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic f - a potion of curing {unknown} j - a potion of moonshine {unknown} Skills: - Level 1.0 Fighting - Level 1.5 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting + Level 5.9 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 54% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 47% 2 Fulminant Prism Conj/Alch 7% 3d6 71% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 71% 4 Dragon's Call Summ 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Shops: D:5 *( Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (79% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you but does no damage. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you. * * * LOW HITPOINT WARNING * * * You hit the ice beast. Your bite misses the ice beast. The ice beast is almost dead. You stop channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #.......###.### #......@Y...... #........##.... #.......## .. #...$#I#. #........I ####.#.∩.#. #.I...I . #. .# You could see an ice beast. Vanquished Creatures A kobold geomancer (D:6) A howler monkey (D:6) A hound (D:4) An orc wizard (D:6) 3 adders 2 dart slugs (D:2) 2 endoplasms 7 orcs A quokka (D:2) A bat (D:2) 2 goblins A kobold (D:4) A rat (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 32 | D:2 | Reached skill level 1 in Fighting 32 | D:2 | Reached XP level 2. HP: 8/14 MP: 0/6 188 | D:3 | Learned a level 2 spell: Searing Ray 199 | D:3 | Reached XP level 3. HP: 18/18 MP: 0/7 395 | D:4 | Reached skill level 5 in Conjurations 395 | D:4 | Reached XP level 4. HP: 22/22 MP: 4/9 479 | D:5 | Entered Level 5 of the Dungeon 494 | D:5 | Found Faebbam's Weapon Shoppe. 519 | D:6 | Encountered a kobold geomancer 532 | D:6 | Killed a kobold geomancer 533 | D:6 | Reached XP level 5. HP: 17/25 MP: 0/12 625 | D:6 | Reached XP level 6. HP: 30/30 MP: 0/13 691 | D:5 | Found Itidoh's Antique Scrolls. 701 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_loops_ring, dk_noncrumbling_3 D:2: layout_basic, kennysheep_generic_room_9 D:3: layout_basic, dreamdust_wishing_well D:4: minmay_octagon_keep, layout_loops_corners, gammafunk_temple_overflow_forgotten, minmay_temple_entry_trees, uniq_robin, uniq_menkaure D:5: layout_loops_ring, lightli_temple_of_fire, nicolae_wu_jian_immortal_techniques, serial_shops, shop, corexii_hall_statues_l, nicolae_shop_antique_consumables D:6: layout_rooms, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_2, aquarium_window_1, aquarium_window_corridor_2, aquarium_window_corner, aquarium_view_2e, aquarium_balcony_5a, aquarium_pool_side, minmay_ruined_shrine, uniq_maggie Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.0 Stealth | 3 | 3.0 Conjurations | 5 | 5.9 Spellcasting | 4 | 4.0 Dodging | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 23 | 11 || 34 Melee: Dagger | 20 | || 20 Bite | 6 | 2 || 8 Long sword | 3 | 11 || 14 Cast: Magic Dart | 4 | || 4 Searing Ray | 5 | 7 || 12 Stab: Sleeping | 3 | || 3 Armour: Robe | 18 | 11 || 29 Ring mail | | 4 || 4 Dodge: Dodged | 12 | 6 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 705 | 676 | 29 | 0 | 0 | 6 | 117.5 | Dungeon | 705 | 676 | 29 | 0 | 0 | 6 | 117.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 243 daAuts D:2: 174 daAuts D:6: 154 daAuts D:5: 69 daAuts D:3: 54 daAuts D:1: 10 daAuts