Dungeon Crawl Stone Soup version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 3214194584228375628 21 trajan the Conjurer (level 2, 14/14 HPs) Began as a Vine Stalker Conjurer on Dec 14, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:17 (263 turns). trajan the Conjurer (Vine Stalker Conjurer) Turns: 263, Time: 00:02:17 Health: 14/14 AC: 2 Str: 9 XL: 2 Next: 87% Magic: 2/6 EV: 11 Int: 18 God: Gold: 37 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of positive energy HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of positive energy (worn) Talismans b - a maw talisman Wands c - a wand of roots (6) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of might {unknown} Skills: + Level 1.3 Fighting - Level 1.5 Dodging + Level 3.4 Stealth - Level 2.1 Spellcasting - Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Animate Dead Necr 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History There is an open door here. Found 11 gold pieces. You now have 37 gold pieces (gained 11). You encounter a jackal. The jackal barks! You encounter a jackal. You closely miss the jackal. The jackal barks! Your bite misses the jackal. The jackal barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray misses the jackal. The searing ray hits the jackal. The jackal is heavily wounded. (Press . to maintain the ray.) The jackal bites you. The jackal bites you. The searing ray hits the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal completely misses you. The searing ray hits the jackal. You kill the jackal! The jackal closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You stop channelling your searing ray. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.### #.# #@#.# #.###########.#.# #.##............# #.............#.# ###.#############.# #.......... ..# #.#.############### #.#.# #......# #.#.#####.##.### #.#........#.# #.######...#.# #. #.#.#.# #. #.#.#.# #.#.#.# #.#...# #.#.#.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 endoplasms 2 hobgoblins (D:2) 2 jackals (D:2) A bat (D:2) A goblin (D:1) A kobold (D:1) 2 rats (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 93 | D:2 | Reached skill level 1 in Fighting 93 | D:2 | Reached XP level 2. HP: 14/14 MP: 0/6 96 | D:2 | Learned a level 2 spell: Searing Ray 263 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, supply_closet_lemuel D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.3 Stealth | 3 | 3.4 Dodging | | 1.5 Spellcasting | | 2.1 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Short sword || 9 Bite || 2 Cast: Magic Dart || 13 Searing Ray || 3 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 264 | 264 | 0 | 0 | 0 | 2 | 132.0 | Dungeon | 264 | 264 | 0 | 0 | 0 | 2 | 132.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 233 daAuts D:1: 30 daAuts DLua errors: