Dungeon Crawl Stone Soup version 0.34-a0-1903-gd30bd5fa04 (webtiles) character file. Game seed: 4915414799870097312 1406 trajan the Destroyer (level 8, -1/39 HPs) Began as a Vine Stalker Conjurer on Dec 23, 2025. Slain by a hornet (11 damage) ... while paralysed by a hornet ... on level 7 of the Dungeon. The game lasted 00:13:28 (1370 turns). trajan the Destroyer (Vine Stalker Conjurer) Turns: 1370, Time: 00:13:28 Health: -1/39 AC: 6 Str: 9 XL: 8 Next: 70% Magic: 0/15 EV: 2 Int: 20 God: Gold: 142 SH: 0 Dex: 14 Spells: 4/15 levels left rFire . . . (100%) f - +1 flail (protect) rCold + . . (50%) (no offhand) rNeg . . . (100%) d - +2 leather armour {rC+} rPois . (100%) i - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 1.06/turn (no ring) MPRegen 0.14/turn %: guardian spirit @: paralysed, lethally poisoned (-1 -> -2), slowed A: fangs 3, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You also visited: Sewer. You collected 142 gold pieces. Inventory: Hand Weapons b - a +0 quarterstaff f - a +1 flail of protection (weapon) g - a +1 flail of holy wrath h - a +0 short sword of speed Armour a - a +0 robe d - a +2 leather armour of cold resistance (worn) i - a +0 helmet (worn) Jewellery e - the ring "Ixzuf" {*Slow rN+ Will+ rCorr} (You found it on level 4 of the Dungeon) [ring of positive energy] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Talismans c - a quill talisman Wands a - a wand of flame (28) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of fog {unknown} h - a scroll of brand weapon {unknown} t - a scroll of teleportation m - a scroll of noise {unknown} q - 2 scrolls of identify {unknown} p - 3 scrolls of poison Potions g - 2 potions of magic d - a potion of mutation {unknown} c - 2 potions of curing j - a potion of might {unknown} L - a potion of lignification w - 4 potions of heal wounds n - a potion of attraction {unknown} e - 3 potions of enlightenment f - a potion of cancellation {unknown} Skills: - Level 2.0 Fighting - Level 1.5 Dodging - Level 4.0 Stealth - Level 4.0 Spellcasting - Level 10.0 Conjurations + Level 1.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 22% 4 f - Fulminant Prism Conj/Alch 13% 3d8 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 96% 2d12 2% 1 Freeze Ice 16% 1d4 19% 1 Confusing Touch Hex 4% N/A 47% 3 Launch Clockwork Bee Frge 4% N/A 47% 3 Dispel Undead Necr 4% 3d7 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Sewer (visited) Temple: D:4-7 Lair: D:8-11 Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The hornet closely misses you. The hornet stings you. You feel yourself slow down. The searing ray hits the hornet! The hornet is moderately wounded. The hornet stings you. You suddenly lose the ability to move! You stop channelling your searing ray. The hornet barely misses you. You can act again. You feel yourself speed up. The hornet stings you but does no damage. The hornet barely misses you. The hornet barely misses you. The hornet stings you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (moderately wounded, 73% to hit) You focus your ray upon the hornet. The searing ray hits the hornet! The hornet is severely wounded. (Press . to maintain the ray.) The hornet stings you. You are poisoned. You feel yourself slow down. The searing ray misses the hornet. You feel very sick. The hornet stings you! You suddenly lose the ability to move! You stop channelling your searing ray. The hornet stings you but does no damage. You feel yourself speed up. You feel sick. The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel yourself slow down. The hornet stings you! You die... ..######.........# .........#..@....# ....####.##y....## . . #.###...## . #. #.# ##.## ...##.##.# #.# .........####.### ####...........## ####.##......# #.# ###..# #.# #..# #.# # #..# #.##.# #..# #.######....# #..# .........#### #..# #....###.# #..# ### #.# ###..#### You could see a hornet. Vanquished Creatures Edmund (D:5) 2 black bears A phantom (D:5) 2 kobold brigands (Sewer) 5 scorpions 2 rock fish (D:6) A howler monkey (D:5) 2 hounds A jelly (D:4) An orc priest (D:5) 2 clockroaches 3 iguanas 2 orc wizards (D:4) 7 adders 3 gnolls (D:5) 2 river rats (Sewer) A shadow imp (D:6) An ufetubus (D:3) 3 dart slugs 7 orcs 3 ribbon worms 2 endoplasms 4 hobgoblins A jackal (Sewer) 3 quokkas 2 ball pythons 2 bats A frilled lizard (D:1) 2 goblins (D:1) 8 kobolds 4 rats (Sewer) 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 128 | D:1 | Reached XP level 2. HP: 11/14 MP: 4/6 144 | D:2 | Reached skill level 1 in Fighting 155 | D:1 | Learned a level 2 spell: Searing Ray 163 | D:2 | Reached XP level 3. HP: 18/18 MP: 0/7 286 | D:3 | Reached XP level 4. HP: 23/23 MP: 5/8 412 | D:4 | Reached skill level 5 in Conjurations 412 | D:4 | Reached XP level 5. HP: 26/26 MP: 2/9 457 | D:4 | Reached XP level 6. HP: 29/30 MP: 0/13 471 | D:5 | Entered Level 5 of the Dungeon 519 | D:4 | Reached skill level 6 in Conjurations 565 | D:4 | Identified the ring "Ixzuf" {*Slow rN+ Will+ rCorr} 625 | D:4 | Reached XP level 7. HP: 35/35 MP: 1/14 630 | D:4 | Reached skill level 7 in Conjurations 723 | D:5 | Reached skill level 8 in Conjurations 744 | D:5 | Encountered Edmund 785 | D:5 | Gained mutation: You have razor-sharp teeth. [Vine Stalker | growth] 785 | D:5 | Reached XP level 8. HP: 39/39 MP: 0/15 802 | D:5 | Killed Edmund 866 | D:6 | Found a glowing drain. 876 | Sewer | Entered a sewer 952 | Sewer | Reached skill level 9 in Conjurations 984 | Sewer | Found a white marble altar of Elyvilon. 1050 | D:5 | Learned a level 4 spell: Fulminant Prism 1055 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 1136 | D:6 | Reached skill level 10 in Conjurations 1324 | D:7 | Reached skill level 1 in Alchemy 1361 | D:8 | Encountered a hornet 1365 | D:7 | Paralysed by a hornet for 1.5 turns 1369 | D:7 | Paralysed by a hornet for 3.5 turns 1370 | D:7 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_basic D:2: layout_rooms, minmay_misc_feat_diagonals, minmay_pentomino_r4, uniq_sigmund D:3: layout_loops_ring, uniq_crazy_yiuf_cottage, uniq_ijyb, uniq_terence D:4: layout_rooms, kennysheep_decorative_pillar D:5: layout_basic, minmay_temple_entry_junction, uniq_edmund, uniq_blorkula_the_orcula D:6: layout_loops_corners, mainiacjoe_overflow_swirl, cheibrodos_sewer_entry_drain D:7: layout_loops_ring, uniq_menkaure D:8: layout_rooms, mainiacjoe_overflow_brackets, minmay_crystal_room, minmay_manual_monstrance Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 | 4.0 Fighting | 1 2 | 2.0 Conjurations | 5 6 8 10 | 10.0 Spellcasting | 4 | 4.0 Alchemy | 1 | 1.2 Dodging | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 24 | 37 | 105 || 166 Melee: Quarterstaff | 24 | 37 | 29 || 90 Bite | 4 | 6 | 23 || 33 Unarmed | | | 20 || 20 Flail | | | 56 || 56 Cast: Magic Dart | 17 | 2 | 1 || 20 Searing Ray | 3 | 11 | 16 || 30 Drink: Heal wounds | | 1 | || 1 Brilliance | | 1 | || 1 Lignification | | | 1 || 1 Read: Teleportation | | | 1 || 1 Poison | | | 1 || 1 Stab: Sleeping | 2 | 2 | 2 || 6 Armour: Robe | 22 | 2 | || 24 Leather armour | | 55 | 153 || 208 None | | | 20 || 20 Dodge: Dodged | 23 | 43 | 91 || 157 Form: Quill | 1 | | || 1 Default | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1455 | 1390 | 65 | 22 | 0 | 9 | 161.7 | Dungeon | 1277 | 1212 | 65 | 22 | 0 | 8 | 159.6 | Sewer | 178 | 178 | 0 | 0 | 0 | 1 | 178.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 295 daAuts D:6: 261 daAuts D:5: 233 daAuts D:3: 184 daAuts Sewer: 178 daAuts D:1: 149 daAuts D:7: 93 daAuts D:2: 57 daAuts D:8: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+