Dungeon Crawl Stone Soup version 0.34-a0-2097-gc69c41b5cd (webtiles) character file. Game seed: 10625290349374695962 16 trajan the Conjurer (level 2, 0/13 (14) HPs) Began as a Vine Stalker Conjurer on Jan 25, 2026. Slain by an iguana (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (189 turns). trajan the Conjurer (Vine Stalker Conjurer) Turns: 189, Time: 00:01:42 HP: 0/13 (14) AC: 2 Str: 9 XL: 2 Next: 58% MP: 0/6 EV: 11 Int: 18 God: Gold: 35 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) d - +0 dagger (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: lightly drained A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) e - an orb of glass Talismans b - an inkwell talisman Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: + Level 1.5 Fighting - Level 1.5 Dodging - Level 3.0 Stealth - Level 2.1 Spellcasting - Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You encounter a kobold. It is wielding a +0 short sword and quivering stones. You see here a bat corpse. Found a robe. You see here a parchment of Ignition. You pick up a parchment of Ignition and begin reading... You add the spell Ignition to your library. The hobgoblin shouts! The kobold shouts! The iguana hisses angrily. You hit the hobgoblin. You drain the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The kobold throws a stone. The stone completely misses you. The hobgoblin barely misses you. The kobold throws a stone. The stone hits you but does no damage. The hobgoblin barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, heavily drained, 78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is heavily wounded. The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits the iguana. The iguana is almost dead. You finish channelling your searing ray. The iguana bites you! Ouch! That really hurt! You die... ................l#......... .....†.......)..@....#..... ...................#.###... )....................# #.# .....................# ....................... ........................ .................#.....# ......######............ ###..# .##.... #.. .# #.. #. # You could see an iguana and a kobold. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) A hobgoblin (D:2) 4 jackals (D:1) A ball python (D:1) 2 bats A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 102 | D:1 | Reached skill level 1 in Fighting 102 | D:1 | Reached XP level 2. HP: 14/14 MP: 0/6 143 | D:2 | Learned a level 2 spell: Searing Ray 189 | D:2 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_straight_4, infiniplex_forest_fountain, infiniplex_forest_lined_room_, infiniplex_forest_end_1 D:2: layout_rooms, serial_shops, shop, grunt_ministairs_9, uniq_jessica Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.5 Stealth | 3 | 3.0 Dodging | | 1.5 Spellcasting | | 2.1 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 25 Melee: Dagger || 25 Bite || 5 Cast: Magic Dart || 10 Searing Ray || 4 Stab: Sleeping || 2 Armour: Robe || 23 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 189 | 189 | 0 | 0 | 0 | 2 | 94.5 | Dungeon | 189 | 189 | 0 | 0 | 0 | 2 | 94.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 130 daAuts D:2: 58 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+