Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 16087040969513379252 37 trajan the Conjurer (level 3, -1/26 HPs) Began as a Human Conjurer on Feb 22, 2026. Slain by a kobold geomancer ... wielding a +0 dagger (5 damage) ... on level 6 of the Dungeon. The game lasted 00:02:53 (288 turns). trajan the Conjurer (Human Conjurer) Turns: 288, Time: 00:02:53 Health: -1/26 AC: 2 Str: 7 XL: 3 Next: 39% Magic: 5/7 EV: 11 Int: 20 God: Gold: 10 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (100%) b - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Missiles d - 2 throwing nets Armour a - a +0 robe (worn) c - a +0 ring mail Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting + Level 4.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 44% 2x1d6 6% 1 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 69% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer! The kobold geomancer is heavily wounded. (Press . to maintain the ray.) The kobold geomancer closely misses you. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. The kobold geomancer completely misses you. The searing ray hits the kobold geomancer! The kobold geomancer is almost dead. The kobold geomancer hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the kobold geomancer. The kobold geomancer is severely wounded. You stop channelling your searing ray. The kobold geomancer closely misses you. The kobold geomancer hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You closely miss the kobold geomancer. The kobold geomancer is severely wounded. The kobold geomancer closely misses you. You hit the kobold geomancer. The kobold geomancer is almost dead. The kobold geomancer closely misses you. You aren't carrying any items that you can evoke. Okay, then. Magic courses through your body. The kobold geomancer hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almost dead, 69% to hit) You focus your ray upon the kobold geomancer. The searing ray misses the kobold geomancer. (Press . to maintain the ray.) The kobold geomancer hits you with a +0 dagger. You die... #.)............. #...@K...†...... #............... #............... #..##.###.###... #.. #.# #b# ... #.. ... .. .. #. #... ..# +. #.... ..# You could see a kobold geomancer. Vanquished Creatures A gnoll (D:4) 2 adders An endoplasm (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) A goblin (D:3) 2 kobolds 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 63 | D:1 | Reached skill level 1 in Fighting 97 | D:1 | Reached XP level 2. HP: 17/21 MP: 5/5 102 | D:1 | Learned a level 2 spell: Searing Ray 198 | D:5 | Entered Level 5 of the Dungeon 211 | D:4 | Encountered a gnoll sergeant 220 | D:4 | Reached XP level 3. HP: 26/26 MP: 0/7 259 | D:6 | Encountered a kobold geomancer 288 | D:6 | Slain by a kobold geomancer Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, hellmonk_ecumenical_altar_crossroads, darby_harvest_season D:2: layout_basic, amcnicky_mini_pool_small, minmay_misc_feat_rows, uniq_terence, uniq_natasha D:3: layout_loops_cross, ashenzari_conservatory_becter, mainiacjoe_overflow_paths, kennysheep_orc_chapel D:4: layout_basic, dk_rats_in_the_wall D:5: layout_basic, lemuel_blue_sif_altar, mainiacjoe_overflow_alcove_2, nicolae_gozag_conspicuous_consumption, eino_tiny_chamber D:6: layout_gridville, minmay_temple_entry_butterflies, kennysheep_pointless_box Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 38 Melee: Spear || 30 Unarmed || 8 Cast: Magic Dart || 14 Searing Ray || 5 Drink: Magic || 1 Armour: Robe || 43 Dodge: Dodged || 46