Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 7172320119846632728 259 trajan the Conjurer (level 6, -7/43 HPs) Began as a Human Conjurer on Feb 22, 2026. Killed from afar by a white imp (9 damage) ... with a puff of frost ... on level 7 of the Dungeon. The game lasted 00:05:24 (478 turns). trajan the Conjurer (Human Conjurer) Turns: 478, Time: 00:05:24 Health: -7/43 AC: 2 Str: 7 XL: 6 Next: 17% Magic: 0/12 EV: 11 Int: 21 God: Gold: 39 SH: 0 Dex: 11 Spells: 10/13 levels left rFire . . . (100%) e - +0 quarterstaff rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 0.27/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons c - a +0 short sword e - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold d - a ring of resist corrosion (worn) Wands a - a wand of flame (25) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - 2 potions of berserk rage {unknown} j - a potion of enlightenment {unknown} Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting + Level 6.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Forge Lightning Spire Air/Frge 4% 3d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple: D:4-7 Lair: D:8-11 Altars: Lugonu Shops: D:6 ( Portals: Abyss: D:4 Annotations: D:2 exclusion: ribbon worm D:3 Sigmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (79% to hit) You focus your ray upon the white imp. The searing ray misses the white imp. (Press . to maintain the ray.) The searing ray misses the white imp. The white imp misses you. The searing ray hits the white imp. The white imp is heavily wounded. The white imp barely misses you. The searing ray hits the white imp. The white imp is heavily wounded. You finish channelling your searing ray. The white imp hits you. The white imp freezes you. You barely miss the white imp. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you! The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. * * * LOW HITPOINT WARNING * * * You hit the white imp but do no damage. The white imp is heavily wounded. The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. * * * LOW HITPOINT WARNING * * * You hit the white imp. The white imp is almost dead. The white imp closely misses you. You closely miss the white imp. The white imp is almost dead. The white imp gestures at you. The puff of frost hits you! You die... ..# ###########.)###..###### ..# #.(...5@....## #..# ### ..#........#####..# # #................ .# #........#..####.# .# #........#.## .# .# #........# # .# .. .....####### .## ##... #..## .... ...# You could see a white imp. Vanquished Creatures A centaur (D:5) A wight (D:7) A gnoll bouda (D:7) An iguana (D:6) An orc wizard (D:6) 2 adders 3 gnolls (D:7) An orc (D:6) 2 endoplasms A quokka (D:3) A ball python (D:1) 2 kobolds A rat (D:3) A lurking horror (D:4) 19 creatures vanquished. Vanquished Creatures (others) 2 nagas (D:7) 2 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 80 | D:2 | Reached skill level 1 in Fighting 80 | D:2 | Reached XP level 2. HP: 10/21 MP: 0/5 83 | D:2 | Learned a level 2 spell: Searing Ray 139 | D:3 | Encountered Sigmund 190 | D:4 | Reached XP level 3. HP: 26/26 MP: 3/7 195 | D:4 | Found a one-way gate to the infinite horrors of the Abyss. 195 | D:4 | Found a corrupted altar of Lugonu. 211 | D:5 | Entered Level 5 of the Dungeon 245 | D:5 | Encountered a centaur 259 | D:5 | Killed a centaur 260 | D:5 | Reached skill level 5 in Conjurations 260 | D:5 | Reached XP level 4. HP: 27/32 MP: 1/8 311 | D:6 | Reached XP level 5. HP: 37/37 MP: 5/10 356 | D:6 | Found Pukkits's Weapon Emporium. 386 | D:7 | Killed a naga 389 | D:7 | Killed a naga 462 | D:7 | Reached XP level 6. HP: 34/43 MP: 6/12 464 | D:7 | Reached skill level 6 in Conjurations 476 | D:7 | HP: 1/43 [white imp (5)] 478 | D:7 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_loops_ring, serial_shops, nicolae_shop_tiny_glass, serial_bayou_ford_a D:2: layout_rooms, basic_altar D:3: layout_basic, grunt_qazlal_clouds, serial_shops, nicolae_shopburst, minmay_goblin_outpost, uniq_sigmund, uniq_grinder D:4: layout_basic, amcnicky_altar_lugonu_corruption D:5: layout_loops_ring, nicolae_overflow_prove_your_dedication, minmay_temple_entry_grid, lightli_minifort D:6: layout_loops_corners, serial_shops, nicolae_shop_peninsula, shop, shop, nicolae_shop_back_alley_shop, shop D:7: layout_rooms, nicolae_uskayaw_OPEN_UP_THE_PIT, uniq_sprozz, uniq_maggie D:8: layout_loops_corners, lemuel_round_altar, mainiacjoe_overflow_alcove_2, grunt_potential Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 | 1.0 Spellcasting | 3 4 | 4.0 Conjurations | 5 6 | 6.0 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 13 | 5 || 18 Melee: Unarmed | 12 | || 12 Short sword | 1 | || 1 Quarterstaff | | 5 || 5 Cast: Magic Dart | 10 | || 10 Searing Ray | 7 | 8 || 15 Stab: Sleeping | 1 | || 1 Armour: Robe | 27 | 12 || 39 Dodge: Dodged | 45 | 4 || 49