Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 3882807031782461112 42 trajan the Conjurer (level 3, -2/26 HPs) Began as a Human Conjurer on Feb 23, 2026. Slain by an orc priest ... wielding a +0 mace (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:55 (251 turns). trajan the Conjurer (Human Conjurer) Turns: 251, Time: 00:01:56 Health: -2/26 AC: 2 Str: 7 XL: 3 Next: 56% Magic: 1/7 EV: 11 Int: 20 God: Gold: 29 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 6% N/A 21% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is lightly wounded. The orc priest closely misses you. The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest closely misses you. The searing ray hits the orc priest! The orc priest is almost dead. You finish channelling your searing ray. The orc priest hits you with a +0 mace! Press: ? - help, v - describe, . - travel Here: an orc priest, wielding a +0 mace and wearing a +0 ring mail (almost dead) The floor, spattered with blood. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest is almost dead. The orc priest hits you with a +0 mace. You die... #.......# ##....o@.# ##+######ß..####....# #......:##......#...# #...............##..# #...............# #.# #.....o.........# ## ................# ................# ~...#####+####### ~.. ~. ~ You could see an orc priest. Vanquished Creatures A bombardier beetle (D:3) A dart slug (D:2) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons A bat (D:1) 4 frilled lizards 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 102 | D:1 | Reached skill level 1 in Fighting 165 | D:2 | Reached XP level 2. HP: 21/21 MP: 1/5 168 | D:2 | Learned a level 2 spell: Searing Ray 182 | D:3 | Reached XP level 3. HP: 17/26 MP: 0/7 251 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_rooms, serial_curves, eino_curves_04, eino_curves_01, eino_curves_02 D:2: layout_loops_cross, kennysheep_jessica_study D:3: cheibrodos_helix_gallery, layout_basic, serial_shops, shop, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_u, nicolae_nh_oracle_at_delphi, serial_park_tiny_pond, uniq_grinder, uniq_jessica, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Spellcasting | 3 | 3.4 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 15 Searing Ray || 3 Armour: Robe || 10 Dodge: Dodged || 6