Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 14559361323271559547 17 trajan the Conjurer (level 2, -1/18 HPs) Began as a Human Conjurer on Feb 26, 2026. Killed from afar by an orc wizard (5 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:02:07 (222 turns). trajan the Conjurer (Human Conjurer) Turns: 222, Time: 00:02:07 Health: -1/18 AC: 2 Str: 7 XL: 2 Next: 62% Magic: 3/5 EV: 11 Int: 18 God: Gold: 7 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) d - +0 morningstar rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of chemistry Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen, poor constitution 1, frail 1, electricity resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 morningstar (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of chemistry (worn) Potions g - a potion of magic Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 9% 3d6 22% 3 Fulminant Prism Conj/Alch 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Your body sometimes grows weak upon taking damage. You are frail. (-10% HP) You are resistant to electric shocks. (rElec) Message History The orc wizard points at you and mumbles some strange words. You are confused. It was a potion of mutation. You feel extremely strange. You feel insulated. You feel frail. You feel your constitution weaken. You extract magical energy from the potion. The orc wizard hits you with a +0 dagger. Unknown command. You bump into the translucent stone wall. The orc wizard barely misses you. You're too confused to cast spells. You're too confused to move! The orc wizard hits you with a +0 dagger. You bump into the translucent stone wall. The orc wizard hits you but does no damage. You miss the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. The orc wizard hits you with a +0 dagger. You feel less confused. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 72% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is almost dead. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The magic dart hits you. You die... ###..#o#.)###..# #...##@##...#### ...###...###... ####$..ß..[####.. ...###...###....# ##.$.##.##...#### ###..#?#..### ##.###.## #..#..# You could see an orc wizard, 2 orcs and a ball python. Vanquished Creatures An orc (D:3) 3 hobgoblins 3 jackals (D:2) A quokka (D:3) A ball python (D:1) A bat (D:2) 2 frilled lizards A goblin (D:3) A kobold (D:3) 2 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trajan the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 38 | D:1 | Reached skill level 1 in Fighting 89 | D:2 | Reached XP level 2. HP: 20/21 MP: 1/5 128 | D:2 | Learned a level 2 spell: Searing Ray 215 | D:3 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 215 | D:3 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 215 | D:3 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 222 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic D:2: layout_basic, chequers_ecumenical_altar_twisty, kennysheep_boxes, uniq_sigmund, uniq_crazy_yiuf_cottage D:3: minmay_general_purpose_star, layout_basic, mainiacjoe_overflow_paths, kennysheep_generic_room_4 Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.7 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Unarmed || 13 Morningstar || 7 Cast: Magic Dart || 23 Searing Ray || 3 Drink: Mutation || 1 Armour: Robe || 37 Dodge: Dodged || 40