Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13454362439457751261 28 trickmystick the Conjurer (level 3, 16/16 HPs) Began as a Felid Conjurer on June 22, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:21 (1422 turns). trickmystick the Conjurer (Felid Conjurer) Turns: 1422, Time: 00:02:21 Health: 16/16 AC: 1 Str: 5 XL: 3 Next: 0% Magic: 7/7 EV: 16 Int: 21 God: Gold: 80 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 1 rFire . . . d - amulet of faith rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: faith @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Jewellery d - an amulet of faith (worn) Scrolls b - 2 scrolls of fog e - a scroll of identify Potions a - a potion of magic c - a potion of curing f - a potion of moonshine {unknown} Talismans g - a quill talisman Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 44% 2x1d6 6% 1 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You enter the shallow water. Moving in this stuff is going to be slow. Terence the Veteran comes into view. He is wielding a +1 flail of protection. Terence shouts! Terence is nearby! Terence is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 flail of protection and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 flail of protection and wearing a +0 chain mail (lightly wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence! Terence is severely wounded. Terence hits you with a +1 flail of protection! Ouch! That really hurt! The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +1 flail of protection! You die... You rejoin the land of the living... Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###..##### #......... #......... #......... #......... +...........~≈≈~≈≈ #...........~≈≈≈.♣♣ #.@.........~≈≈~~_♣ #########.)..≈≈~.♣~ #...≈≈≈≈~≈≈ #..~~≈≈≈≈≈≈ #...~~≈~~≈≈ #...~~..~.. #...~~.~... #.........† #.......... There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms (D:1) A hobgoblin (D:1) 5 quokkas 2 ball pythons 2 frilled lizards (D:1) A giant cockroach (D:1) 4 goblins A kobold (D:1) 2 rats (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trickmystick the Felid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 268 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 446 | D:1 | Reached skill level 4 in Conjurations 967 | D:1 | Learned a level 2 spell: Searing Ray 1239 | D:2 | Found a faded altar of an unknown god. 1305 | D:2 | Reached XP level 3. HP: 16/16 MP: 2/7 1416 | D:2 | Noticed Terence 1421 | D:2 | Slain by Terence 1421 | D:2 | Lost a life (0 lives remaining) 1422 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_loops_corners D:2: layout_basic, serial_shops, nicolae_shop_hallway_stairs, chequers_ecumenical_altar_island, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.2 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 50 Searing Ray || 2 Use: Scroll || 3 Armour: Skin || 6 Dodge: Dodged || 18