Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2516052922088753773 35 trickmystick the Conjurer (level 3, 16/16 HPs) Began as a Felid Conjurer on June 22, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:03:25 (3437 turns). trickmystick the Conjurer (Felid Conjurer) Turns: 3437, Time: 00:03:25 Health: 16/16 AC: 1 Str: 5 XL: 3 Next: 17% Magic: 8/8 EV: 16 Int: 21 God: Gold: 77 SH: 0 Dex: 14 Spells: 5/8 levels left Lives: 0 Deaths: 1 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 77 gold pieces. Inventory: Wands g - a wand of quicksilver (2) Scrolls d - 3 scrolls of identify e - 2 scrolls of teleportation Potions a - a potion of magic b - a potion of curing {unknown} c - 2 potions of invisibility f - a potion of enlightenment h - 2 potions of heal wounds Skills: - Level 2.6 Dodging - Level 2.6 Stealth - Level 0.1 Unarmed Combat * Level 3.0 Spellcasting * Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 22% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 78% 4 Dispel Undead Necr 3% 3d7 78% 4 Martyr's Knell Necr/Summ 3% N/A 78% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) The magic dart hits the sleepcap but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) The magic dart hits the sleepcap. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the sleepcap. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap barely misses you. The sleepcap releases spores at you!! Ouch! That really hurt! You die... You wake up. You rejoin the land of the living... Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .## ..# ... #.# #.# #.# #.# #.# ###### #.# #.# #....# #.# #.# #....# #@# #.# #....# #.# #.# #....# #.. ####.####....####### #.........[..'.....# ##.#.........#####.# #.###.......# #.# #.###...##### #.# #.......##### #.# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 2 endoplasms A hobgoblin (D:1) 7 quokkas 4 ball pythons 4 bats A frilled lizard (D:2) A giant cockroach (D:2) 7 goblins 6 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trickmystick the Felid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 717 | D:1 | Reached skill level 4 in Conjurations 717 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 723 | D:1 | Learned a level 2 spell: Searing Ray 1427 | D:2 | Found a glowing golden altar of the Shining One. 2271 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/8 3436 | D:4 | Slain by a sleepcap 3436 | D:4 | Lost a life (0 lives remaining) 3437 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_loops_corners, chequers_serial_rivers_large_a, dreamdust_princess_corridor, minivault_11 D:2: layout_basic, basic_altar, amcnicky_mini_pool_small, minmay_bisected D:3: layout_basic, fedhas_altar_3, mainiacjoe_overflow_alcove_1 D:4: layout_basic, mainiacjoe_overflow_small_starburst, makhleb_altar_promises_db, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.0 Spellcasting | 3 | 3.0 Dodging | | 2.6 Stealth | | 2.6 Unarmed Combat | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 86 Searing Ray || 3 Use: Scroll || 6 Potion || 1 Armour: Skin || 5 Dodge: Dodged || 18