Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 16169503703676265565 64 trickmystick the Magician (level 3, -10/20 HPs) Began as a Deep Elf Hedge Wizard on June 23, 2025. Mangled by an ogre ... wielding a +0 giant club (30 damage) ... on level 4 of the Dungeon. The game lasted 00:03:45 (2524 turns). trickmystick the Magician (Deep Elf Hedge Wizard) Turns: 2524, Time: 00:03:45 Health: -10/20 AC: 3 Str: 9 XL: 3 Next: 91% Magic: 5/10 EV: 11 Int: 18 God: Gold: 135 SH: 0 Dex: 14 Spells: 3/10 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: attractive, on blink cooldown A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) t - a +0 dagger of holy wrath Armour b - a +0 robe (worn) c - a +1 hat (worn) Jewellery f - a ring of magical power g - a ring of positive energy j - a +6 ring of dexterity Scrolls p - 2 scrolls of teleportation Potions d - a potion of magic h - 2 potions of curing i - a potion of enlightenment k - a potion of cancellation l - a potion of brilliance o - a potion of heal wounds {unknown} Skills: + Level 1.3 Fighting - Level 2.5 Dodging - Level 2.5 Stealth - Level 4.4 Spellcasting + Level 3.1 Conjurations + Level 1.4 Summonings + Level 1.7 Necromancy * Level 2.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Grave Claw Necr 20% 2d8 11% 2 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Awaken Armour Erth/Frge 8% N/A 80% 4 Alistair's Walking Alem Alch/Frge 4% N/A 98% 5 Lee's Rapid Deconstruct Erth 2% 3d4* 98% 5 Nazja's Percussive Temp Frge 2% 4d4 98% 5 Forge Phalanx Beetle Frge 2% N/A 100% 6 Magnavolt Erth/Air 2% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Grave Claw (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Casting: Grave Claw (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (translocational energy, 100% to hit) Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The ogre closely misses you. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Your cerulean imp hits the ogre but does no damage. The ogre is attracted toward you. Casting: Blink (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You are still too unstable to blink. Casting: Blink (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You are still too unstable to blink. Casting: Blink (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (translocational energy, ally target, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ####### #########.....# #.............# ###@......### #.......O.......# #....#.....<....# #... #....§.....# #.. #...5......# .. #...........# . ...#.##.....># .###.........# # .....§.... You could see an ogre (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:4) An adder (D:2) 3 dart slugs 2 ribbon worms 3 giant cockroaches 3 hobgoblins 2 quokkas (D:2) 5 ball pythons 2 bats 8 endoplasms 2 frilled lizards 2 goblins (D:3) 2 kobolds 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trickmystick the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 193 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/9 496 | D:1 | Reached skill level 1 in Fighting 844 | D:2 | Learned a level 2 spell: Grave Claw 847 | D:2 | Learned a level 2 spell: Blink 850 | D:2 | Learned a level 2 spell: Call Imp 929 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 1195 | D:2 | Identified the +11 sling of Ichor {elec, Int+6 Dex+2 SInv} 2519 | D:4 | Noticed an ogre 2524 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_j, layout_loops_cross D:2: layout_basic D:3: layout_loops_ring, guppyfry_early_lair_pool D:4: layout_basic, temple_hall Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Conjurations | 3 | 3.1 Translocations | 2 | 2.0 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 4.4 Summonings | | 1.4 Necromancy | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 109 Grave Claw || 4 Call Imp || 2 Blink || 1 Use: Scroll || 11 Potion || 1 Armour: Robe || 13 Dodge: Dodged || 17