Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1258-g90209b8f76 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10619196994236338957, deterministic pregen: 1 Version history: Game started: 0.34-a0-1139-g0f358fb7c0 0.34-a0-1185-g982c9fe40d 0.34-a0-1258-g90209b8f76 Command line: /usr/games/crawl-git-90209b8f76 -name tswn -rc /dgldir/rcfiles/crawl-git/tswn.rc -macro /dgldir/rcfiles/crawl-git/tswn.macro -morgue /dgldir/morgue/tswn/ -webtiles-socket /crawl-master/webserver/sockets/tswn:2025-11-14.23:39:25.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 17 stack frames. /usr/games/crawl-git-90209b8f76(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x62a1bee42eae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-90209b8f76(_Z13do_crash_dumpv+0x43a) [0x62a1bee5109a]: do_crash_dump() /usr/games/crawl-git-90209b8f76(_Z20crash_signal_handleri+0x1fa) [0x62a1bee4338a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x760eaea42910]: /usr/games/crawl-git-90209b8f76(_ZN5actor17stop_constrictingEjbbRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x57) [0x62a1bedaedb7]: actor::stop_constricting(unsigned int, bool, bool, std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-90209b8f76(_ZN5actor22stop_being_constrictedEbRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x33) [0x62a1bedaee63]: actor::stop_being_constricted(bool, std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-90209b8f76(_Z11monster_dieR7monster11killer_typeibb+0x237) [0x62a1bf2184a7]: monster_die(monster&, killer_type, int, bool, bool) /usr/games/crawl-git-90209b8f76(_ZN5actor28constriction_damage_defenderERS_+0x68c) [0x62a1bedaf9dc]: actor::constriction_damage_defender(actor&) /usr/games/crawl-git-90209b8f76(_ZN5actor19handle_constrictionEv+0xc3) [0x62a1bedafbf3]: actor::handle_constriction() /usr/games/crawl-git-90209b8f76(_Z13player_reactsv+0x74b) [0x62a1bf33236b]: player_reacts() /usr/games/crawl-git-90209b8f76(_Z12world_reactsv+0x765) [0x62a1bf5f1c35]: world_reacts() /usr/games/crawl-git-90209b8f76(+0xc92d79) [0x62a1bf5f3d79]: /usr/games/crawl-git-90209b8f76(+0xc938a5) [0x62a1bf5f48a5]: /usr/games/crawl-git-90209b8f76(main+0x1f7) [0x62a1bed77297]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x760eaea280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x760eaea28189]: /usr/games/crawl-git-90209b8f76(_start+0x25) [0x62a1bed77d85]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000760eaeb0fbf7 in __GI___wait4 (pid=2660290, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000760eaeb0fbf7 in __GI___wait4 (pid=2660290, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000062a1bee4355c in call_gdb (file=0x760eaebff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2660231\000\000\000\000\000" #2 0x000062a1bee510b8 in do_crash_dump () at dbg-asrt.cc:673 t = 1763163597 dir = "/dgldir/morgue/tswn/" name = "/dgldir/morgue/tswn/crash-tswn-20251114-233957.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x760eaebff6c0 <_IO_2_1_stderr_> #3 0x000062a1bee4338a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 __gnu_cxx::__normal_iterator > >::operator+ (__n=0, this=) at /usr/include/c++/13/bits/stl_iterator.h:1147 No locals. #6 actor::stop_constricting (this=0x62a1bfb823c0 , whom=, intentional=intentional@entry=false, quiet=quiet@entry=false, escape_verb="") at actor.cc:496 i = 0 #7 0x000062a1bedaee63 in actor::stop_being_constricted (this=0x62a1bfc00f40 , quiet=false, escape_verb="") at actor.cc:571 constrictor = #8 0x000062a1bf2184a7 in monster_die (mons=..., killer=KILL_YOU, killer_index=27000, silent=false, mount_death=false) at mon-death.cc:2569 was_visible = true spectralised = false summoned = duration = monster_killed = hard_reset = timeout = gives_player_xp = drop_items = in_transit = was_banished = mons_reset = leaves_corpse = real_death = pet_kill = did_death_message = death_message = exploded = anon = targ_holy = destroyed = corpse_consumed = corpse = player_xp = mwhere = {x = 60, y = 0} #9 0x000062a1bf21d7ed in monster_die (mons=..., killer=, silent=, mount_death=) at mon-death.cc:2174 ktype = kindex = #10 0x000062a1bedaf9dc in actor::constriction_damage_defender (this=this@entry=0x62a1bfb823c0 , defender=...) at actor.cc:807 typ = damage = exclamations = "!" #11 0x000062a1bedafbf3 in actor::handle_constriction (this=0x62a1bfb823c0 ) at actor.cc:832 defender = 0x62a1bfc00f40 i = @0x62a1c184e4d0: 736 __for_range = __for_begin = __for_end = tmp_constricting = #12 0x000062a1bf33236b in player_reacts () at player-reacts.cc:1293 stealth = #13 0x000062a1bf5f1c35 in world_reacts () at main.cc:2597 No locals. #14 0x000062a1bf5f3d79 in _input () at main.cc:1304 player_disabled = {was_disabled = false} #15 0x000062a1bf5f48a5 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #16 0x000062a1bed77297 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = #17 main (argc=12, argv=0x7ffc57d03eb8) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Recursive crash. Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-90209b8f76/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-90209b8f76/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-90209b8f76/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 32, depth = 1 Level id: Volcano Level build method = random_map_in_depth, level layout type = encompass, absdepth0 = 14 Level vaults: volcano_aerie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Done exploring. Done exploring. Items here: ))) [ ÷÷. Things that are here: a +0 dire flail; a +0 giant club There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "jave", or ? for help]? throw You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Items here: )))))) [[[ ÷÷. There is a fountain of clear blue water here. You briefly stop to clean your short sword. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. Items here: ))) ÷. You see here a +0 club. You see here a +0 club. E - 5 boomerangs (gained 3) Things that are here: a +0 flail; an orc skeleton Search for what [Enter for "throw", or ? for help]? You see here a +0 club. You see here a +0 club. Items here: ))) ÷. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 club; a +0 whip; an orc skeleton Items here: )))))) [[[ ÷÷. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You see here an amulet of wildshape. You climb downwards. There is a stone staircase leading up, spattered with blood here. You see here a +0 hand axe. You see here a manticore skeleton. There is a staircase to the Lair, spattered with blood here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon, spattered with blood here. F - 8 javelins (gained 4) You now have 811 gold pieces (gained 19). You now have 819 gold pieces (gained 8). Found a stone staircase leading down. Key pressed, stopping explore. b - 4 potions of brilliance (gained 1); c - 10 potions of curing (gained 1) A polar bear comes into view. A polar bear is nearby! A polar bear is nearby! A polar bear is nearby! The polar bear growls angrily. Flames lash the polar bear. The polar bear is lightly wounded. The polar bear's fire resistance burns away. Flames lash the polar bear. The polar bear is burned terribly! The polar bear is moderately wounded. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the polar bear. The polar bear is burned terribly! The polar bear is moderately wounded. (Press . to intensify the flame waves.) The polar bear bites you. Your orb emits a pulse of dizzying energy. The polar bear misses you. The polar bear claws you but does no damage. A wave of flame ripples out! The flame wave engulfs the polar bear but does no damage. The polar bear is moderately wounded. The polar bear snaps out of its daze. The polar bear bites you but does no damage. The polar bear claws you but does no damage. x2 A wave of flame ripples out! The flame wave engulfs the polar bear!! The polar bear is burned terribly! The polar bear is severely wounded. The polar bear bites you. The polar bear claws you but does no damage. x2 Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the polar bear! The polar bear is burned terribly! You kill the polar bear! Vehumet accepts your kill. (Press . to intensify the flame waves.) Unknown command. You stop channelling waves of flame. HP restored. Your orb has recharged its mesmeric power. Magic restored. You now have 824 gold pieces (gained 5). You now have 834 gold pieces (gained 10). c - 11 potions of curing (gained 1) Key pressed, stopping explore. You now have 844 gold pieces (gained 10). You now have 864 gold pieces (gained 20). Key pressed, stopping explore. You see here a +0 dagger. Key pressed, stopping explore. f - a wand of mindburst (40) (gained 10 charges) You pick up a parchment of Construct Spike Launcher and begin reading... You add the spell Construct Spike Launcher to your library. Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. Key pressed, stopping explore. Done exploring. Okay, then. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You feel an oppressive heat about you. There is an entrance to a volcano on this level. Hurry and find it before the entrance collapses! There is a stone staircase leading up here. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? c - Iskenderun's Mystic Blast Adjust to which letter? d - Iskenderun's Mystic Blast Found a parchment of Swiftness. A komodo dragon comes into view. Found a stone staircase leading up. Harold the Weathered comes into view. He is wielding a +0 mace and quivering 2 throwing nets. Flames lash the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon's fire resistance burns away. You hear a shout! The komodo dragon closely misses you. You hear a shout! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Flame Wave. Nothing appears to happen. The komodo dragon hisses menacingly. The komodo dragon barely misses you. Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the komodo dragon!! The komodo dragon is burned terribly! The komodo dragon is heavily wounded. (Press . to intensify the flame waves.) The komodo dragon barely misses you. Harold looks eager to get this over with. A wave of flame ripples out! The flame wave engulfs Harold. Harold is lightly wounded. The flame wave engulfs the komodo dragon! The komodo dragon is burned terribly! The komodo dragon is almost dead. The komodo dragon bites you but does no damage. Harold grumbles, "Just give up already, I want to go home!" Harold hits you with a +0 mace! Your orb emits a pulse of dizzying energy. A wave of flame ripples out! The flame wave engulfs Harold! Harold is moderately wounded. Harold snaps out of his daze. The flame wave engulfs the komodo dragon!! The komodo dragon is burned terribly! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. You hear an angry hiss. You hear a roar! Harold gestures at you while chanting. You barely resist. Flames lash Harold. Harold is heavily wounded. Harold's fire resistance burns away. You stop channelling waves of flame. Harold misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs Harold! Harold is burned terribly! Harold is severely wounded. (Press . to intensify the flame waves.) Harold barely misses you. A wave of flame ripples out! The flame wave engulfs Harold! Harold is burned terribly! Harold is almost dead. You hear an angry hiss. Harold closely misses you. A wave of flame ripples out! The flame wave engulfs Harold! Harold is burned terribly! Harold is almost dead. Sonja, the Graceful Assassin comes into view. She is wielding a +0 short sword of draining and quivering curare-tipped darts. Harold hits you but does no damage. Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs Harold! Harold is burned terribly! You kill Harold! Vehumet accepts your kill. Harold looks down at his mortal wounds and cries, "But... this was my last day before retirement..." (Press . to intensify the flame waves.) You hear a roar! Sonja shouts, "Hah! Missed me again!" Sonja gestures wildly while chanting. Sonja blinks! Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sonja, wielding a +0 short sword of draining and quivering curare-tipped darts (chance to affect: 92%) Sonja's mind is blasted!! You blow up Sonja! Vehumet accepts your kill. You feel your power returning. You stop channelling waves of flame. A five-headed hydra comes into view. Items here: ( ) [ †. Okay, then. G - 2 throwing nets Read: scroll of vulnerability Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: a five-headed hydra (susceptible) As you read the scroll of vulnerability, it crumbles to dust. A wave of despondency washes over your surroundings. Your magical contamination has completely faded away. Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a five-headed hydra (weak-willed, chance to affect: 82%) The five-headed hydra's minds are blasted!! You hear the slow rumble of a very distant avalanche of rocks. Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a five-headed hydra (moderately wounded, weak-willed, chance to affect: 82%) The five-headed hydra's minds are blasted!! Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a five-headed hydra (severely wounded, weak-willed, chance to affect: 82%) The five-headed hydra's minds are blasted!! You blow up the five-headed hydra! Vehumet accepts your kill. You feel your power returning. Your Invocations skill increases to level 9! e - 4 curare-tipped darts (gained 2) You see here a +0 short sword of draining. There is a stone staircase leading up here. Found 18 gold pieces. A rime drake comes into view. The rime drake hisses angrily. Flames lash the rime drake. The rime drake is moderately wounded. The rime drake's fire resistance burns away. The rime drake breathes ice at you. The icy flash freeze hits you but does no damage. You are encased in ice. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Flames lash the rime drake. The rime drake is moderately wounded. The rime drake bites you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the rime drake! The rime drake is burned terribly! The rime drake is heavily wounded. (Press . to intensify the flame waves.) You hear an angry hiss. The rime drake breathes ice at you. The icy flash freeze hits you!! A wave of flame ripples out! The flame wave engulfs the rime drake!! The rime drake is burned terribly! You kill the rime drake! Vehumet accepts your kill. You feel your power returning. Your orb has recharged its mesmeric power. You stop channelling waves of flame. The ice encasing you melts away. A water moccasin comes into view. Flames lash the water moccasin. The water moccasin hisses angrily. The water moccasin is heavily wounded. The water moccasin's fire resistance burns away. You barely miss the water moccasin. Your bite misses the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. You hit the water moccasin. You drain the water moccasin. Your bite misses the water moccasin. The water moccasin is almost dead. You hit the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You feel your willpower return. A bog body comes into view. The bog body gestures at you while chanting. You resist with significant effort. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or l - a +6 ring of intelligence; > or p - a +4 ring of protection You remove your +4 ring of protection. f - a ring of protection from cold (worn) Flames lash the bog body. The bog body resists. The bog body is lightly damaged. The bog body's fire resistance burns away. The bog body points at you and mumbles some strange words. The bolt of cold misses you. Flames lash the bog body. The bog body is moderately damaged. The bog body points at you and mumbles some strange words. You feel yourself slow down. Flames lash the bog body. The bog body is heavily damaged. Flames lash the bog body. The bog body is severely damaged. The bog body barely misses you. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bog body (heavily damaged, more vulnerable to fire, 79% to hit) The puff of flame hits the bog body! The bog body is almost destroyed. You hear the slow rumble of a very distant avalanche of rocks. The bog body touches you but does no damage. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bog body (almost destroyed, more vulnerable to fire, 79% to hit) The puff of flame hits the bog body. The bog body is almost destroyed. The bog body touches you but does no damage. The bog body gestures at you while chanting. You feel as though you will be slow longer. You hit the bog body. You destroy the bog body! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading up here. You hear the slow rumble of a very distant avalanche of rocks. Magic restored. A bullfrog comes into view. Found a rimehorn talisman. The bullfrog gives a loud, deep croak! The bullfrog barely misses you. Flames lash the bullfrog. The bullfrog is heavily wounded. The bullfrog's fire resistance burns away. You hear the slow rumble of a distant avalanche of rocks. The bullfrog hits you but does no damage. The bullfrog hits you. Your orb emits a pulse of dizzying energy. You hit the bullfrog. You drain the bullfrog. The bullfrog snaps out of its daze. Your bite misses the bullfrog. The bullfrog is almost dead. The bullfrog barely misses you. You hit the bullfrog. You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. No target in view! A black mamba comes into view. You see here a bullfrog corpse. Found a scroll of noise. Flames lash the black mamba. The black mamba hisses angrily. The black mamba is lightly wounded. The black mamba's fire resistance burns away. The black mamba bites you! The black mamba misses you. The black mamba bites you. You puncture the black mamba! The black mamba is moderately wounded. The black mamba bites you but does no damage. You miss the black mamba. Your bite misses the black mamba. The black mamba is moderately wounded. The black mamba bites you! The black mamba misses you. You hit the black mamba but do no damage. You drain the black mamba. The black mamba is moderately wounded. The black mamba bites you but does no damage. You hit the black mamba. You drain the black mamba. You bite the black mamba, but do no damage. The black mamba is heavily wounded. The black mamba is no longer more vulnerable to fire. The black mamba bites you! You hit the black mamba. You drain the black mamba. You bite the black mamba, but do no damage. The black mamba is severely wounded. The black mamba completely misses you. The black mamba bites you. You hit the black mamba but do no damage. You drain the black mamba. The black mamba is severely wounded. The black mamba barely misses you. Flames lash the black mamba. The black mamba is almost dead. The black mamba's fire resistance burns away. The black mamba bites you. You are poisoned. The black mamba poisons you! The black mamba misses you. The black mamba closely misses you. You miss the black mamba. Your bite misses the black mamba. The black mamba is almost dead. You feel sick. The black mamba closely misses you. The black mamba misses you. You closely miss the black mamba. The black mamba is almost dead. You feel yourself speed up. You feel sick. The black mamba bites you but does no damage. You barely miss the black mamba. The black mamba is almost dead. The black mamba closely misses you. You miss the black mamba. You bite the black mamba, but do no damage. The black mamba is almost dead. You feel sick. The black mamba misses you. Flames lash the black mamba. The black mamba is burned terribly! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. You feel sick. No target in view! You feel sick. You feel sick. You are no longer poisoned. Found a staircase to the Swamp. N - 2 scrolls of noise (gained 1) A skyshark comes into view. Throw: 4 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (asleep, 98% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the skyshark. The skyshark is poisoned. The skyshark struggles to breathe. The skyshark seems to slow down. The skyshark is lightly wounded. Throw: 36 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (lightly wounded, very poisoned, slow, 73% to hit) You throw a poisoned dart. The poisoned dart barely misses the skyshark. Throw: 35 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (lightly wounded, very poisoned, slow, 73% to hit) You throw a poisoned dart. The poisoned dart barely misses the skyshark. Throw: 34 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (lightly wounded, very poisoned, slow, 73% to hit) You throw a poisoned dart. The poisoned dart closely misses the skyshark. Throw: 33 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (lightly wounded, very poisoned, slow, 73% to hit) You throw a poisoned dart. The poisoned dart hits the skyshark! The skyshark looks as sick as possible! The skyshark is lightly wounded. Your orb has recharged its mesmeric power. Throw: 32 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (lightly wounded, extremely poisoned, slow, 73% to hit) You throw a poisoned dart. The poisoned dart hits the skyshark! The skyshark looks as sick as possible! The skyshark is lightly wounded. Flames lash the skyshark. The skyshark is moderately wounded. The skyshark's fire resistance burns away. Flames lash the skyshark. The skyshark is burned terribly! The skyshark is heavily wounded. The skyshark bites you. The skyshark tastes blood and grows stronger! Your orb emits a pulse of dizzying energy. The skyshark misses you. The skyshark barely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the plant. The plant begins to die. The plant is lightly damaged. The flame wave engulfs the skyshark!! The skyshark is burned terribly! The skyshark is severely wounded. The skyshark snaps out of its daze. (Press . to intensify the flame waves.) You hear a bellow! A wave of flame ripples out! The flame wave engulfs the plant. The plant is lightly damaged. The flame wave engulfs the skyshark!! The skyshark is burned terribly! You kill the skyshark! Vehumet accepts your kill. You feel your power returning. The tree burns like a torch! You hear a bellow! x2 You stop channelling waves of flame. A nearby plant withers and dies. d - 33 poisoned darts (gained 2) A yak comes into view. Found a scroll labelled ECAOXTECKI. You hear the slow rumble of an avalanche of rocks nearby. The yak bellows! You hear a bellow! A yak comes into view. The yak moves out of view. A yak comes into view. You see here 2 poisoned darts. You see here a poisoned dart. d - 34 poisoned darts (gained 1) You see here 2 poisoned darts. d - 36 poisoned darts (gained 2) A yak comes into view. The yak bellows! You hit the yak. You drain the yak. You bite the yak, but do no damage. The yak is lightly wounded. You hear a bellow! x2 The yak closely misses you. You hit the yak. You drain the yak. The yak is moderately wounded. You hit the yak. The yak is moderately wounded. The yak gores you but does no damage. You hit the yak. The yak is moderately wounded. You hit the yak. The yak is heavily wounded. The yak closely misses you. You hit the yak. You drain the yak. The yak is severely wounded. You barely miss the yak. The yak is severely wounded. A yak comes into view. The yak gores you but does no damage. You hit the yak. Your bite misses the yak. The yak is severely wounded. You hit the yak. You drain the yak. The yak is almost dead. The yak closely misses you. The yak bellows! You hit the yak. The yak is almost dead. You hit the yak. You kill the yak! Vehumet accepts your kill. You hit the yak. You drain the yak. The yak is lightly wounded. You hit the yak but do no damage. The yak is lightly wounded. The yak barely misses you. You hit the yak. The yak is moderately wounded. You hit the yak. The yak is moderately wounded. The yak gores you but does no damage. You barely miss the yak. You hit the yak. You bite the yak, but do no damage. The yak is lightly wounded. You hit the yak. You drain the yak. You bite the yak, but do no damage. The yak is moderately wounded. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or l - a +6 ring of intelligence; > or f - a ring of protection from cold You remove your ring of protection from cold. p - a +4 ring of protection (worn) The yak gores you. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the yak! The yak is severely wounded. (Press . to intensify the flame waves.) The yak closely misses you. A wave of flame ripples out! The flame wave engulfs the yak! The yak is almost dead. The flame wave engulfs the yak. The yak is lightly wounded. The flame wave engulfs the yak but does no damage. The yak barely misses you. A wave of flame ripples out! The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the yak! The yak is lightly wounded. The flame wave engulfs the yak! The yak is heavily wounded. The flame wave engulfs the yak. The yak is heavily wounded. The flame wave engulfs the bush. The bush is on fire! The bush is lightly damaged. Your orb has recharged its mesmeric power. The yak gores you but does no damage. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the yak! The yak is severely wounded. The flame wave engulfs the yak! The yak is heavily wounded. (Press . to intensify the flame waves.) The yak gores you. Your orb emits a pulse of dizzying energy. A wave of flame ripples out! The flame wave engulfs the yak! The yak is heavily wounded. The yak snaps out of its daze. The flame wave engulfs the yak! The yak is almost dead. The yak snaps out of its daze. The flame wave engulfs the yak! The yak is severely wounded. The yak snaps out of its daze. The yak barely misses you. The yak gores you but does no damage. x2 A wave of flame ripples out! The flame wave engulfs the yak! The yak is severely wounded. The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the bush! The bush is on fire! The bush is lightly damaged. The bush is engulfed in blazing flames. The yak closely misses you. Flames lash the yak. The yak is severely wounded. The yak's fire resistance burns away. You stop channelling waves of flame. The yak barely misses you. You closely miss the yak. The yak is severely wounded. The bush is engulfed in blazing flames. The yak gores you but does no damage. You hit the yak. You drain the yak. The yak is almost dead. The yak misses you. You completely miss the yak. The yak is almost dead. The bush is engulfed in blazing flames. You hit the yak. You kill the yak! Vehumet accepts your kill. The bush is engulfed in blazing flames. The bush is engulfed in blazing flames. Things that are here: a yak corpse; a yak corpse; a yak corpse Found a scroll labelled ECAOXTECKI. The bush is engulfed in blazing flames. You destroy the bush! A malevolent force fills the Lair of Beasts... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. Unknown command. You hear an angry hiss. You hear an angry buzzing noise. You hear a bellow! You hear a horrible gurgling sound! You hear a bellow! x4 c - a scroll labelled ECAOXTECKI There are no items here. c - 2 scrolls labelled ECAOXTECKI (gained 1) Okay, then. A black mamba comes into view. A hornet comes into view. A yak comes into view. A yak comes into view. The black mamba completely misses you. Flames lash the hornet. The hornet is heavily wounded. The hornet's fire resistance burns away. The black mamba bites you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the black mamba! The black mamba is lightly wounded. (Press . to intensify the flame waves.) The black mamba bites you but does no damage. The black mamba misses you. A wave of flame ripples out! The flame wave engulfs the black mamba! The black mamba is heavily wounded. The flame wave engulfs the yak!! The yak is heavily wounded. The flame wave engulfs the hornet. The hornet is burned terribly! The hornet is heavily wounded. The black mamba closely misses you. The black mamba completely misses you. A yak comes into view. A wave of flame ripples out! The flame wave engulfs the black mamba! The black mamba is almost dead. The flame wave engulfs the hornet! The hornet is burned terribly! The hornet is almost dead. You hear the rumble of an avalanche of rocks very nearby. The black mamba bites you! x2 Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the black mamba! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. (Press . to intensify the flame waves.) Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! A wave of flame ripples out! The flame wave engulfs the hornet. The hornet is almost dead. The flame wave engulfs the yak. The yak is moderately wounded. The flame wave engulfs the yak. The yak is almost dead. The hornet stings you! The hornet stings you but does no damage. A wave of flame ripples out! The flame wave engulfs the hornet! The hornet is burned terribly! You kill the hornet! Vehumet accepts your kill. The flame wave engulfs the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The flame wave engulfs the yak! The yak is severely wounded. The flame wave engulfs the yak! The yak is moderately wounded. A wave of flame ripples out! The flame wave engulfs the yak! The yak is severely wounded. The flame wave engulfs the yak! The yak is almost dead. Your wave of flame reaches its maximum intensity and dissipates. You hit the yak but do no damage. You drain the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. Your orb has recharged its mesmeric power. You hit the yak. You drain the yak. The yak is severely wounded. The sentinel's mark upon you fades away. The yak gores you. Your orb emits a pulse of dizzying energy. You puncture the yak! The yak snaps out of its daze. Your bite misses the yak. The yak is almost dead. You hit the yak. You drain the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. A yak comes into view. Gastronok and a yak come into view. Gastronok is wearing a +0 hat of stealth. A yak comes into view. Items here: ††††. Items here: ††††. As you read the scroll labelled ECAOXTECKI, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. c -> I - a scroll of immolation Aiming: Fastroot Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (inner flame) The roots erupt in riotous growth! The roots grab the yak! x2 The yak bellows! The grasping roots constrict the yak! Flame seeps out of the yak. The grasping roots constrict the yak! Flame seeps out of the yak. The yak is engulfed in blazing flames. Flame seeps out of the yak. The yak struggles to escape constriction. The yak is engulfed in blazing flames. Flame seeps out of the yak. The roots around the yak sink back into the ground. The yak escapes! Aiming: Paralyse Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (heavily wounded, inner flame, chance to affect: 68%) The yak becomes paralysed! The yak is engulfed in blazing flames. The roots around the yak sink back into the ground. Vehumet accepts your kill. The yak explodes! Aiming: Fastroot Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (heavily wounded, inner flame, paralysed) The roots erupt in riotous growth! The roots grab the yak! The roots grab Gastronok! The grasping roots constrict the yak! Flame seeps out of the yak. The grasping roots constrict Gastronok! Flame seeps out of Gastronok. The yak is engulfed in blazing flames. The roots around the yak sink back into the ground. Vehumet accepts your kill. You feel your power returning. The yak explodes! The fiery explosion engulfs Gastronok!! Flame seeps out of Gastronok. Gastronok is moderately wounded. Throw: 3 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: Gastronok, wearing a +0 hat of stealth (flame, moderately wounded, inner flame, constricted by roots, 98% to hit) You throw a curare-tipped dart. The curare-tipped dart hits Gastronok. Gastronok is poisoned. Gastronok struggles to breathe. Flame seeps out of Gastronok. Gastronok seems to slow down. Gastronok is moderately wounded. Aiming: Corrosive Bolt Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Gastronok, wearing a +0 hat of stealth (flame, moderately wounded, inner flame, very poisoned, slow, constricted by roots, 100% to hit) The bolt of acid hits Gastronok! The acid corrodes Gastronok! Flame seeps out of Gastronok. Gastronok is moderately wounded. Flame seeps out of Gastronok. Gastronok is engulfed in blazing flames. Flame seeps out of Gastronok. You take on a slight green cast. Flame seeps out of Gastronok. Items here: ††††. Flames lash Gastronok. Flame seeps out of Gastronok. Gastronok is severely wounded. Gastronok's fire resistance burns away. Flame seeps out of Gastronok. Flames lash Gastronok. Gastronok is burned terribly! Flame seeps out of Gastronok. Gastronok is severely wounded. Gastronok is engulfed in blazing flames. Flame seeps out of Gastronok. Gastronok struggles to escape constriction. Flames lash the yak. Flame seeps out of the yak. The yak is moderately wounded. The yak's fire resistance burns away. The roots around Gastronok sink back into the ground. Vehumet accepts your kill. You feel your power returning. Gastronok explodes! The fiery explosion engulfs the yak!!! The yak is burned terribly! Vehumet accepts your kill. You feel your power returning. The yak explodes! A torpor snail comes into view. Being near the torpor snail leaves you feeling lethargic. You feel yourself speed up. Okay, then. Okay, then. Items here: ††††. Flames lash the torpor snail. The torpor snail is lightly wounded. The torpor snail's fire resistance burns away. Being near the torpor snail leaves you feeling lethargic. Flames lash the torpor snail. The torpor snail is burned terribly! The torpor snail is lightly wounded. Your orb has recharged its mesmeric power. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the torpor snail. The torpor snail is burned terribly! The torpor snail is lightly wounded. (Press . to intensify the flame waves.) The torpor snail is engulfed in blazing flames. The torpor snail bites you! Your orb emits a pulse of dizzying energy. A wave of flame ripples out! The flame wave engulfs the torpor snail but does no damage. The torpor snail is heavily wounded. The torpor snail snaps out of its daze. The torpor snail closely misses you. A wave of flame ripples out! The flame wave engulfs the torpor snail. The torpor snail is burned terribly! The torpor snail is heavily wounded. The torpor snail bites you. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A wave of flame ripples out! The flame wave engulfs the torpor snail! The torpor snail is burned terribly! The torpor snail is severely wounded. Your wave of flame reaches its maximum intensity and dissipates. The torpor snail is no longer more vulnerable to fire. The torpor snail bites you! Flames lash the torpor snail but do no damage. The torpor snail closely misses you. Flames lash the torpor snail. The torpor snail is almost dead. The torpor snail's fire resistance burns away. The torpor snail bites you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the torpor snail!! The torpor snail is burned terribly! You kill the torpor snail! Vehumet accepts your kill. You feel your power returning. (Press . to intensify the flame waves.) You feel yourself speed up. Your Dodging skill increases to level 9! You stop channelling waves of flame. You start resting. Your orb has recharged its mesmeric power. Items here: ††††. You hear the rumble of an avalanche of rocks very nearby. You see here a torpor snail corpse. Found a dark tunnel. You see here a +0 hat of stealth. Okay, then. There is a dark tunnel here. You start resting. You hear the brisk rumble of an avalanche of rocks. You stop descending the stairs. The world spins around you as you enter the gateway. Welcome back, tswn the Gnoll Brigand. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Magic restored. You open the door. An earth elemental and a molten gargoyle come into view. There is an open door here. Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the earth elemental. The earth elemental is lightly damaged. The earth elemental is knocked back by the mystic blast. The mystic blast hits the molten gargoyle but does no damage. The molten gargoyle blasts magma at you! The bolt of magma misses you. You hit the molten gargoyle but do no damage. There is an open door here. You hit the molten gargoyle. The molten gargoyle is lightly damaged. The molten gargoyle hits you with a +0 flail. You are engulfed in flames! Your orb emits a pulse of dizzying energy. There is an open door here. Casting: Iskenderun's Mystic Blast (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the molten gargoyle. The molten gargoyle is lightly damaged. The molten gargoyle snaps out of its daze. The molten gargoyle is knocked back by the mystic blast. You start resting. There are monsters nearby! Casting: Iskenderun's Mystic Blast (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The molten gargoyle blasts magma at you! The bolt of magma hits you!! Casting: Iskenderun's Mystic Blast (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the earth elemental but does no damage. The earth elemental is lightly damaged. The mystic blast hits the molten gargoyle. The molten gargoyle is lightly damaged. The molten gargoyle is knocked back by the mystic blast. The molten gargoyle slams into the rock wall. The molten gargoyle is moderately damaged. The molten gargoyle blasts magma at you! The bolt of magma misses you. The earth elemental hits you but does no damage. Aiming: Fastroot Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The roots erupt in riotous growth! The roots grab the molten gargoyle! The earth elemental is unaffected. The grasping roots constrict the molten gargoyle. The molten gargoyle struggles to escape constriction. The earth elemental closely misses you. Aiming: Corrosive Bolt Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a molten gargoyle, wielding a +0 flail (heavily damaged, constricted by roots, 100% to hit) The bolt of acid hits the molten gargoyle! The molten gargoyle is almost destroyed. The grasping roots constrict the molten gargoyle. The molten gargoyle struggles to escape constriction. Casting: Iskenderun's Mystic Blast (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the molten gargoyle but does no damage. The molten gargoyle is almost destroyed. The mystic blast hits the earth elemental. The earth elemental is lightly damaged. The grasping roots constrict the molten gargoyle! The roots around the molten gargoyle sink back into the ground. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1139-g0f358fb7c0 0.34-a0-1185-g982c9fe40d 0.34-a0-1258-g90209b8f76 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Monster 'molten gargoyle' (52, 36) [midx = 11] currently acting: <<<<<<<<< Name: molten gargoyle Base name: molten gargoyle Full name: molten gargoyle On/in/over feature: open door Foe: player Target: (54, 39) At target: player Inventory: slot #0: +0 flail Spells: slot #0: Bolt of Magma attitude: 0, behaviour: 2, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 569, shield_blocks:0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [tswn] Species: Gnoll Job: Brigand HP: 70/102; mods: 0/0 MP: 7/25; mod: 0 Stats: 12 20 14 Position: (54, 39), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 9 | 662 | 100/131 Short Blades | X | 1 | 3 | 9 | 662 | 100/131 Long Blades | X | 1 | 3 | 8 | 511 | 61/112 Axes | X | 1 | 3 | 8 | 511 | 61/112 Maces & Flails | X | 1 | 3 | 8 | 511 | 61/112 Polearms | X | 1 | 3 | 8 | 511 | 61/112 Staves | X | 1 | 3 | 8 | 511 | 61/112 Ranged Weapons | X | 1 | 3 | 8 | 511 | 61/112 Throwing | X | 1 | 3 | 10 | 805 | 112/150 Armour | X | 1 | 3 | 8 | 511 | 61/112 Dodging | X | 1 | 3 | 9 | 562 | 0/131 Stealth | X | 1 | 3 | 11 | 932 | 89/169 Shields | X | 1 | 3 | 8 | 511 | 61/112 Unarmed Combat | X | 1 | 3 | 8 | 511 | 61/112 Spellcasting | X | 1 | 4 | 8 | 511 | 61/112 Conjurations | X | 1 | 3 | 7 | 511 | 17/142 Hexes | X | 1 | 3 | 7 | 511 | 17/142 Summonings | X | 1 | 4 | 7 | 511 | 17/142 Necromancy | X | 1 | 4 | 7 | 511 | 17/142 Translocations | X | 1 | 4 | 7 | 511 | 17/142 Forgecraft | X | 1 | 4 | 7 | 511 | 17/142 Fire Magic | X | 1 | 4 | 7 | 511 | 17/142 Ice Magic | X | 1 | 4 | 7 | 511 | 17/142 Air Magic | X | 1 | 4 | 7 | 511 | 17/142 Earth Magic | X | 1 | 4 | 7 | 511 | 17/142 Alchemy | X | 1 | 4 | 7 | 511 | 17/142 Invocations | X | 1 | 4 | 9 | 511 | 38/110 Evocations | X | 1 | 4 | 8 | 511 | 61/112 Shapeshifting | X | 1 | 4 | 7 | 511 | 95/119 Spell bugs: Durations: #214: 65 Attributes: #12: 913 #13: 49 #23: 14516 #24: 1904156386 #34: 1 #49: 1086 #73: 186094 Mutations: fangs: 1 (innate) treasure sense: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #5, inv slot #12: +1 pair of gloves eq slot #8, inv slot #2: +0 cloak eq slot #1, inv slot #0: +4 short sword of draining eq slot #2, inv slot #10: orb of mesmerism eq slot #3, inv slot #13: +3 ring mail of poison resistance eq slot #10, inv slot #17: amulet of regeneration eq slot #9, inv slot #11: +6 ring of intelligence eq slot #4, inv slot #18: +0 helmet eq slot #9, inv slot #15: +4 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..≈§≈.#....○○# ..≈≈≈≈+..∩.≈≈# ≈≈≈≈##..≈≈≈# ≈≈≈E##..≈≈≈# # ###...≈≈# #9..∩.≈≈# #.#....≈§# ...#E...≈## #E9## #@.### ##. #### # clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 31): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (21, 37): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (29, 30): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (30, 33): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (30, 34): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 5 at (32, 31): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 6 at (33, 32): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 7 at (38, 27): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 8 at (39, 26): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 9 at (39, 30): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 10 at (40, 30): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 11 at (49, 34): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 12 at (51, 31): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 13 at (58, 31): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 14 at (58, 37): {{{{ CLASS: FogMachine pow_min: 7 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 3 size_max: 3 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 75 type: turn buildup_turns: 0 sub_type: countdown delay_min: 80 method: dgn_event listener_only: false delay_max: 80 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: -1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>