Dungeon Crawl Stone Soup version 0.32-a0-1318-g632b080833 (webtiles) character file. Game seed: 3756615450028826183 58 tswn the Conjurer (level 4, -2/30 HPs) Began as a Human Conjurer on June 1, 2024. Constricted to death by Ijyb (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:20 (608 turns). tswn the Conjurer (Human Conjurer) Turns: 608, Time: 00:04:21 Health: -2/30 AC: 3 Str: 8 XL: 4 Next: 1% Magic: 1/7 EV: 0 Int: 20 God: Gold: 36 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . h - +0 dagger (elec) rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: grasped by roots, constricted A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons d - a +0 spear e - a +0 quarterstaff h - a +0 dagger of electrocution (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) Scrolls f - a scroll of revelation {unknown} g - 2 scrolls of identify {unknown} j - a scroll of blinking {unknown} l - a scroll of teleportation {unknown} n - a scroll of enchant armour {unknown} Potions b - a potion of magic i - a potion of attraction {unknown} k - a potion of ambrosia {unknown} m - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 4.8 Conjurations + Level 2.1 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Ijyb D:4 Pikel Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Unknown command. The searing ray hits the ball python! You kill the ball python! The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. You have reached level 4! You feel stronger. Unknown command. The searing ray hits Ijyb. Ijyb is moderately wounded. The grasping roots constrict you. Unknown command. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb hits you with a +0 club. The grasping roots constrict you. Ijyb's grasping roots sink back into the ground. Unknown command. You don't have enough magic to cast this spell. Unknown command. You hit Ijyb but do no damage. Lightning courses through Ijyb! Ijyb is almost dead. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. You miss Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Unknown command. You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. You die... Ijyb screams, "Time for next experiment!" ...†.......# ...........# ...........# ...........# ...........############## ...........##....#......# ...........''....#.$....# ...........##....#......# ...........##...@g......# #############....#.###### #....#..# #....##... #....# #### ###### You could see Ijyb. Vanquished Creatures A lemure (D:3) 2 adders (D:2) 3 dart slugs A ribbon worm (D:2) A ball python (D:3) 4 endoplasms 3 giant cockroaches 3 goblins A hobgoblin (D:2) 4 jackals (D:1) A quokka (D:1) 3 bats 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 30 | D:1 | Reached skill level 1 in Hexes 71 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 89 | D:1 | Learned a level 2 spell: Searing Ray 202 | D:2 | Reached XP level 3. HP: 15/24 MP: 3/6 535 | D:4 | Noticed Pikel 535 | D:4 | Noticed a lemure 535 | D:4 | Noticed a lemure 535 | D:4 | Noticed a lemure 535 | D:4 | Noticed a lemure 541 | D:3 | Killed a lemure 598 | D:3 | Noticed Ijyb 604 | D:3 | Reached XP level 4. HP: 22/30 MP: 3/7 607 | D:3 | HP: 1/30 [Ijyb/+0 club (7)] 608 | D:3 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic, minmay_vboxes D:2: layout_basic D:3: layout_basic, minmay_tree_intersection, uniq_ijyb D:4: layout_rooms, lemuel_zombie_altar_kikubaaqudgha, minmay_temple_entry_proselytizer, enter_ossuary_5, hangedman_decor_slide_cut, uniq_pikel, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 2 | 2.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Quarterstaff | 6 | || 6 Dagger | 21 | 3 || 24 Cast: Magic Dart | 9 | || 9 Searing Ray | 13 | || 13 Stab: Sleeping | 3 | || 3 Armour: Robe | 4 | || 4 Leather armour | 30 | 6 || 36 Dodge: Dodged | 18 | || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 608 | 259 | 349 | 0 | 0 | 4 | 152.0 | Dungeon | 608 | 259 | 349 | 0 | 0 | 4 | 152.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 306 daAuts D:1: 207 daAuts D:3: 92 daAuts D:4: 1 daAuts