Dungeon Crawl Stone Soup version 0.32-a0-1328-gc82b5af2af (webtiles) character file. Game seed: 14718874197614199144 2 tswn the Magician (level 1, -1/13 HPs) Began as a Formicid Hedge Wizard on June 4, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (204 turns). tswn the Magician (Formicid Hedge Wizard) Turns: 204, Time: 00:00:58 Health: -1/13 AC: 2 Str: 14 XL: 1 Next: 33% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 19 Spells: 4/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (left hand) Scrolls e - a scroll of identify {unknown} Potions c - a potion of magic Skills: - Level 0.6 Short Blades - Level 1.7 Dodging - Level 2.4 Stealth - Level 3.2 Spellcasting - Level 0.8 Conjurations - Level 1.0 Summonings - Level 0.8 Translocations + Level 0.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 16% 1 A - Apportation Tloc 8% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 16% 1 Sting Conj/Alch 12% 1d3 19% 1 Necrotise Necr 8% 1d4 22% 1 Slow Hex 8% N/A 22% 1 Call Imp Summ 8% N/A 22% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 34% 2 Mephitic Cloud Conj/Alch/Air 2% N/A 52% 3 Animate Dead Necr 2% N/A 92% 4 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The rat squeaks loudly. You hit the rat. You kill the rat! No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Apportation Adjust to which letter? A - Apportation There is a stone staircase leading down here. You sense a monster nearby. You sense a monster nearby. You sense a monster nearby. Okay, then. An endoplasm comes into view. Unknown command. The endoplasm jiggles. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. Unknown command. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Unknown command. You are too injured to fight recklessly! Unknown command. Unknown command. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... ###'######.....#...# # #.#.#d# #.....#.#.####### # ###.### ......#.#.#...... # #N#.#m##.......#.#.#...... # ###.####.......#.#........ # #R#.#T##.......#.#......... # ###.####....##............ # #K#.#n##....####.......... # ###.### #..J@...#........ # #g#.#f#.......##.#.##....# ## ###.###....##.##.#..#.#### #. #p#.#F#..# #.##....#.# #. ###.###. #.#####...# #. #h#.#g# #.# ###.#######. ###.### #.#{ { #......##. #x#.#e# #.. { #.####...^ ###.### #.# #.>.. You could see an endoplasm. Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Formicid Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 2 | D:1 | Noticed a demonspawn 4 | D:1 | Noticed a formicid 4 | D:1 | Noticed an armataur 6 | D:1 | Noticed an oni 6 | D:1 | Noticed a tengu 8 | D:1 | Noticed a gargoyle 8 | D:1 | Noticed a minotaur 10 | D:1 | Noticed a spriggan 10 | D:1 | Noticed a demigod 12 | D:1 | Noticed a vampire 12 | D:1 | Noticed a dwarf 14 | D:1 | Noticed an octopode 14 | D:1 | Noticed an elf 16 | D:1 | Noticed a felid 18 | D:1 | Noticed a human 18 | D:1 | Noticed a barachi 20 | D:1 | Noticed a vine stalker 22 | D:1 | Noticed a ghoul 24 | D:1 | Noticed a djinni 24 | D:1 | Noticed a troll 26 | D:1 | Noticed a naga 26 | D:1 | Noticed a merfolk 28 | D:1 | Noticed a draconian 169 | D:1 | Learned a level 1 spell: Apportation 204 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic Action || total ---------------------------++------- Melee: Dagger || 9 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 203 | 203 | 0 | 0 | 154 | 1 | 203.0 | Dungeon | 203 | 203 | 0 | 0 | 154 | 1 | 203.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 203 daAuts