Dungeon Crawl Stone Soup version 0.32.0-9-ga5a68c12b4 (webtiles) character file.

Game seed: 2149161098000391777

84 tswn the Magician (level 4, -2/31 HPs)
             Began as a Djinni Air Elementalist on Sept 6, 2024.
             Slain by Terence
             ... wielding a +0 trident
              (10 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:03:33 (1296 turns).

tswn the Magician (Djinni Air Elementalist)         Turns: 1296, Time: 00:03:33

Health: -2/31      AC:  2    Str: 10    XL:     4   Next: 74%
Gold:   79         EV: 11    Int: 19    God:    
                   SH:  0    Dex: 13

rFire   + + .        a - staff of Conservatism {Str+3 Conj Earth}
rCold   x . .        (no shield)
rNeg    . . .        d - +0 robe
rPois   ∞            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (boots unavailable)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.25/turn    (no ring)

%: infuse magic (-3 HP)
@: flying, very slightly contaminated
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 79 gold pieces.

Inventory:

Hand Weapons
 b - a +1 dagger of venom
Armour
 d - a +0 robe (worn)
Magical Staves
 a - the staff of Conservatism (weapon) {Str+3 Conj Earth}
   (You found it on level 2 of the Dungeon)   
   
   [staff of earth]
   
   Base accuracy: +5  Base damage: 5  Base attack delay: 1.2
   This weapon's minimum attack delay (0.6) is reached at skill level 12.
   
   Str+3:      It affects your strength (+3).
   Conj:       It increases the power of your Conjurations spells.
   Earth:      It increases the power of your Earth spells.
   
   It falls into the 'Staves' category. It is a one-handed weapon.
 k - a staff of death
Scrolls
 e - a scroll of blinking {unknown}
 f - a scroll of amnesia {unknown}
 i - a scroll of enchant armour {unknown}
 j - 2 scrolls of teleportation
Potions
 c - a potion of might {unknown}
 g - a potion of enlightenment {unknown}
 h - a potion of brilliance {unknown}


   Skills:
 - Level 2.1 Dodging
 - Level 1.5 Stealth
 * Level 4.5 Spellcasting
 * Level 4.5 Conjurations
 * Level 4.5 Hexes
 * Level 4.5 Summonings
 * Level 4.5 Necromancy
 * Level 4.5 Translocations
 * Level 4.5 Fire Magic
 * Level 4.5 Ice Magic
 * Level 4.5 Air Magic
 * Level 4.5 Earth Magic
 * Level 4.5 Alchemy


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Shock                 Conj/Air       100%       1d9       1%          1
b - Static Discharge      Conj/Air       64%        3-6/arc   3%          2
c - Airstrike             Air            10%        2d(2-18)  21%         4
e - Freeze                Ice            84%        1d9       1%          1
s - Swiftness             Air            21%        N/A       6%          3

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:

Shops:
D:2 =

Annotations:
D:2 Terence


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

Terence is nearby!
Terence and a frilled lizard come into view.
Found a stone staircase leading up.
Terence shouts! The frilled lizard hisses angrily.
You feel a surge of power! The zap hits the frilled lizard.
You kill the frilled lizard!
The zap hits Terence!
Terence is heavily wounded.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Airstrike (extremely dangerous; 21% risk of failure)
Press: ? - help, Dir - move target, f - Terence
Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (heavily
wounded, empty space bonus: 5/8)
You miscast Airstrike.
You are very lightly contaminated with residual magic.
Nothing appears to happen.
You feel a surge of power! The zap hits Terence.
Terence is heavily wounded.
Terence hits you with a +0 trident.
Casting: Shock (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You feel a surge of power! You miscast Static Discharge.
Nothing appears to happen. Terence hits you with a +0 trident.
Unknown command.
Unknown command.
Casting: Static Discharge (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You feel a surge of power!
Terence is struck by an arc of lightning.
Terence is severely wounded.
You are struck by an arc of lightning.
Terence is struck by an arc of lightning.
Terence is severely wounded.
You are struck by an arc of lightning.
* * * LOW HITPOINT WARNING * * *
The lightning grounds out.
* * * LOW HITPOINT WARNING * * *
Terence hits you with a +0 trident!
You die...
Terence says, "And stay out!"

      ####.......#..#.........##.
         #.......##...†).........
         ###....##......<......##
########   ###.................#.
.......#####...#.................
######......................(....
  #####.#..#####.................
  #.......##  ###...........##.#.
  #......##   #.@.....÷......#...
  #......#  #..@..........†......
  ########  #.†###.........#..#..
            #..  ###..##.#.......
           ..<     ##..#.#.......
          ...#      ##.#.#.......
         ..##        #...#.......
         .#          ##..........
                      #..........


You could see Terence.

Vanquished Creatures
  An adder (D:2)
  2 dart slugs (D:1)
  A ribbon worm (D:2)
  5 ball pythons
  7 endoplasms
  4 giant cockroaches
  4 hobgoblins
  5 jackals (D:2)
  4 kobolds
  5 quokkas
  4 bats
  7 frilled lizards
  7 goblins
  4 rats
60 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | tswn the Djinni Air Elementalist began the quest for the
                  | Orb.
     0 | D:1      | tswn set off with the following spells memorised: Shock,
                  | Static Discharge, Swiftness, Airstrike.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 0/0
    35 | D:1      | Reached XP level 2. HP: 9/21 MP: 0/0
   295 | D:1      | Reached XP level 3. HP: 23/25 MP: 0/0
   295 | D:1      | Learned a level 1 spell: Freeze
   430 | D:1      | Found a faded altar of an unknown god.
   856 | D:2      | Reached XP level 4. HP: 29/31 MP: 0/0
   973 | D:2      | Identified the staff of Conservatism {Str+3 Conj Earth}
  1028 | D:2      | Found Onnel's Jewellery Boutique.
  1264 | D:2      | Noticed Terence
  1296 | D:2      | Slain by Terence

Illustrated notes

Levels and vault maps discovered:
D:1:      ncdulo_watergridlock, layout_rooms,
          hellmonk_ecumenical_altar_arch_garden
D:2:      layout_rooms, serial_shops, nicolae_shop_window_shopping,
          kennysheep_boxes, uniq_terence

Skill      XL: |  1  2  3 |
---------------+----------+-----
Spellcasting   |        4 |  4.5
Conjurations   |        4 |  4.5
Hexes          |        4 |  4.5
Summonings     |        4 |  4.5
Necromancy     |        4 |  4.5
Translocations |        4 |  4.5
Fire Magic     |        4 |  4.5
Ice Magic      |        4 |  4.5
Air Magic      |        4 |  4.5
Earth Magic    |        4 |  4.5
Alchemy        |        4 |  4.5
Dodging        |          |  2.1
Stealth        |          |  1.5

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Staff             |    11 |     6 ||    17
   Cast: Shock             |    55 |    13 ||    68
         Static Discharge  |     8 |     9 ||    17
         Airstrike         |       |     3 ||     3
    Use: Scroll            |       |     1 ||     1
 Armour: Robe              |    20 |    25 ||    45
  Dodge: Dodged            |    16 |     9 ||    25