tswn Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a bat corpse (skeletalised by now) (1, 11, D:1) a +0 whip a frilled lizard corpse (skeletalised by now) (3, 27, D:1) a jackal corpse (skeletalised by now) (16, -12, D:1) a +0 short sword (21, 13, D:1) a +0 whip (36, -5, D:1) 2 stones (40, -9, D:1) a bat corpse (skeletalised by now) (44, 17, D:1) 4 gold pieces (45, -4, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (3, 19, D:2) a +0 dagger a kobold corpse (skeletalised by now) (7, 9, D:2) 3 gold pieces (17, -10, D:2) a +0 sling (22, 7, D:2) a quokka corpse (22, 9, D:2) a hobgoblin corpse (23, -5, D:2) a bat skeleton (24, -4, D:2) a +0 spear (24, 5, D:2) 2 stones (25, -5, D:2) the +4 mace of Governance {heavy, rC+ rN+ rCorr MP+6} rC+: It protects you from cold. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). rCorr: It protects you from acid and corrosion. (27, -1, D:2) a +0 sling (32, 7, D:2) a stone a +0 short sword (33, -2, D:2) a quokka skeleton (34, -3, D:2) a hobgoblin skeleton (35, -2, D:2) 9 stones Level 3 of the Dungeon (6, 6, D:3) a +0 short sword an orc corpse (27, -7, D:3) a +0 leather armour (27, 7, D:3) a +0 leather armour (41, 9, D:3) a quokka corpse (42, 8, D:3) a scroll of enchant weapon