Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 12453908539549710175 67 tswn the Slasher (level 4, 0/32 HPs) Began as a Merfolk Hexslinger on Nov 22, 2024. Slain by Grinder (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:34 (2500 turns). tswn the Slasher (Merfolk Hexslinger) Turns: 2500, Time: 00:03:34 Health: 0/32 AC: 2 Str: 5 (8) XL: 4 Next: 18% Magic: 5/5 EV: 12 Int: 16 (18) God: Gold: 116 SH: 0 Dex: 15 (18) Spells: 5/5 levels left rFire . . . b - +0 dagger (venom) rCold . . . (no shield) rNeg . . . l - +0 robe of Foidiwk {rElec SInv Stlth+ Archmagi} rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++ k - +6 ring of intelligence HPRegen 0.25/turn n - ring of flight MPRegen 0.09/turn %: archmagi @: enlightened, flying A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons a - a +1 sling b - a +0 dagger of venom (weapon) p - a +3 rapier Armour d - an orb of mayhem e - a +0 ring mail l - the +0 robe of Foidiwk (worn) {rElec SInv Stlth+ Archmagi} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. r - the +0 tower shield of the Accordion {Int+3} (You found it on level 3 of the Dungeon) Int+3: It affects your intelligence (+3). Jewellery g - a ring of ice k - a +6 ring of intelligence (left hand) n - a ring of flight (right hand) Scrolls c - a scroll of identify {unknown} i - a scroll of noise {unknown} j - a scroll of immolation {unknown} m - 2 scrolls of poison Skills: + Level 1.4 Fighting - Level 4.0 Long Blades - Level 1.5 Ranged Weapons * Level 3.2 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.6 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% N/A 10% 2 Sigil of Binding Hex 15% N/A 21% 3 Inner Flame Hex/Fire 9% N/A 32% 3 Cause Fear Hex 7% N/A 54% 4 Dimensional Bullseye Hex/Tloc 4% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Sif Muna Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You bump into the rock wall. You bump into the rock wall. Grinder completely misses you. You hit Grinder but do no damage. Grinder closely misses you. You're too confused to move! Grinder barely misses you. You bump into the rock wall. You feel less invigorated. You feel less confused. Grinder blinks! You hit Grinder. Grinder is lightly wounded. Grinder closely misses you. You barely miss Grinder. Grinder is lightly wounded. Grinder misses you. You hit Grinder but do no damage. Grinder is lightly wounded. Grinder hits you but does no damage. You closely miss Grinder. Grinder is lightly wounded. Grinder barely misses you. You hit Grinder. Grinder is poisoned. Grinder is lightly wounded. Grinder gestures at you. Pain shoots through your body! You closely miss Grinder. Grinder is lightly wounded. You barely miss Grinder. Grinder is lightly wounded. Grinder hits you. You closely miss Grinder. Grinder is lightly wounded. Grinder hits you! You writhe in agony. You hit Grinder. Grinder is lightly wounded. Grinder hits you. You writhe in agony. * * * LOW HITPOINT WARNING * * * You closely miss Grinder. Grinder is lightly wounded. Grinder hits you. You die... Grinder says, "Now the real fun starts!" #.# #.# ##### #.# ....# #.# .5.. #.# .g.# #.# ...+ #.# ...## #.#################...$# #............@5........# ###################....# ....# ...).# ###### You could see Grinder (poisoned). Vanquished Creatures 2 adders 6 dart slugs An endoplasm (D:2) 2 giant cockroaches (D:1) 3 goblins 3 hobgoblins 4 jackals (D:1) 4 kobolds (D:1) 2 quokkas (D:1) 2 ball pythons A bat (D:3) 3 frilled lizards 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Merfolk Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 97 | D:1 | Reached skill level 1 in Long Blades 172 | D:1 | Reached skill level 2 in Long Blades 172 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 178 | D:1 | You fall into a shaft and drop 1 floor! 449 | D:1 | Reached skill level 3 in Long Blades 492 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 1113 | D:2 | Identified the +0 robe of Foidiwk {rElec SInv Stlth+ | Archmagi} 1277 | D:2 | Reached skill level 4 in Long Blades 1562 | D:2 | Found a faded altar of an unknown god. 1650 | D:3 | Found a shimmering blue altar of Sif Muna. 1902 | D:3 | Reached XP level 4. HP: 5/32 MP: 5/5 2449 | D:3 | Identified the +0 tower shield of the Accordion {Int+3} 2464 | D:3 | Noticed Grinder 2474 | D:3 | Paralysed by Grinder for 5 turns 2500 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic, minmay_pentomino_z2 D:2: layout_basic, shapermc_ecumenical_altar_mp_highgroup D:3: layout_basic, led_sif_pool, chequers_temple_overflow_minitemple, uniq_terence, uniq_grinder D:4: layout_rooms, solitary_fountain, st_stairs_5, serial_bayou_lake_a Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 2 3 4 | 4.0 Dodging | 3 | 3.2 Fighting | | 1.4 Ranged Weapons | | 1.5 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 19 | 18 || 37 Fire: Sling | 79 | || 79 Use: Potion | 1 | 4 || 5 Armour: Robe | 28 | 8 || 36 Dodge: Dodged | 31 | 10 || 41