tswn Level 3 of the Dungeon (0, 0, D:3) 7 gold pieces (2, -16, D:3) a +0 dagger a goblin corpse (skeletalised by now) (7, 9, D:3) a +0 ring mail (8, -5, D:3) 9 stones (11, 5, D:3) a dart slug corpse (16, 1, D:3) a +0 hand axe an orc corpse (17, -5, D:3) a quokka skeleton (23, -8, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 whip (6, 16, D:4) a ball python skeleton (9, 1, D:4) a +0 ring mail a +0 short sword (11, -2, D:4) a +0 robe the elf skeleton of Dowan (16, 29, D:4) a +0 halberd a +0 club (17, 6, D:4) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV+5: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. a +0 leather armour (17, 28, D:4) a +0 spear a gnoll corpse (skeletalised by now) (24, 8, D:4) 12 gold pieces (24, 15, D:4) a staff of conjuration Level 5 of the Dungeon [Shop] Boenk's Jewellery Shop a +6 ring of strength (432 gold) the ring "Daick" {rC++ Will+ MP+9} (601 gold) [ring of magical power] rC++: It greatly protects you from cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). a ring of willpower (300 gold) the ring of the Barracuda {rF+ MP+9} (408 gold) [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). an amulet of the acrobat (360 gold) a ring of resist corrosion (240 gold) a ring of protection from cold (300 gold) (0, 12, D:5) 7 stones (2, -2, D:5) a +0 leather armour