Dungeon Crawl Stone Soup version 0.33-a0-749-g64b092adc6 (webtiles) character file. Game seed: 4507852191672809539 10 tswn the Tinkerer (level 2, -3/24 HPs) Began as a Draconian Forgewright on Jan 16, 2025. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:57 (303 turns). tswn the Tinkerer (Draconian Forgewright) Turns: 303, Time: 00:01:58 Health: -3/24 AC: 4 Str: 12 XL: 2 Next: 10% Magic: 1/5 EV: 11 Int: 15 God: Gold: 35 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . a - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: mighty, lethally poisoned (-3 -> -15) A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) Magical Staves b - a staff of fire Scrolls c - a scroll of vulnerability {unknown} d - a scroll of identify {unknown} Skills: + Level 1.8 Fighting * Level 0.2 Long Blades - Level 1.7 Dodging + Level 1.8 Stealth - Level 2.0 Spellcasting - Level 4.0 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 26% 2d4 6% 2 Launch Clockwork Bee Frge 13% N/A 13% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 67% 4 Forge Lightning Spire Air/Frge 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The water moccasin bites you. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (severely wounded, 53% to hit) The kinetic grapnel misses the water moccasin. The water moccasin barely misses you. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a water moccasin (severely wounded, 53% to hit) The kinetic grapnel hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. The water moccasin closely misses you. The grapnel guides your strike. You hit the water moccasin. The water moccasin is poisoned. The water moccasin is severely wounded. The water moccasin closely misses you. You hit the water moccasin but do no damage. The water moccasin is severely wounded. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. The water moccasin closely misses you. You miss the water moccasin. You tail-slap the water moccasin, but do no damage. The water moccasin is severely wounded. The water moccasin bites you. You hit the water moccasin but do no damage. The water moccasin looks even sicker. The water moccasin is severely wounded. The water moccasin misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ## .... .....# # #.#..# .# .###.#..##.### ............. .........#.# #..S....# #.#.@.#.# #.......# #.# ####.#### #.# #.# #.# ##'## #.# ##...## #.## ##.....## #..## ##.......## # #####...####.........####...# You could see a water moccasin (very poisoned). Vanquished Creatures 2 endoplasms (D:2) A hobgoblin (D:1) A kobold (D:2) 2 quokkas 2 goblins 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Draconian Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 63 | D:2 | Reached skill level 1 in Fighting 212 | D:2 | Reached XP level 2. HP: 24/24 MP: 5/5 288 | D:3 | Noticed a water moccasin 303 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic, angelslayer_ecumenical_altar_simple_liquid, serial_curves, eino_curves_04, eino_curves_01, eino_curves_02, eino_curves_04 D:2: minmay_spotlight, layout_loops_ring, minmay_strange_pillars D:3: layout_loops_corners, tgw_kikubaaqudgha, jmf_multi_god_temple, nicolae_qazlal_style_of_elements, mainiacjoe_overflow_small_starburst, uniq_ijyb Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.8 Long Blades | | 0.2 Dodging | | 1.7 Stealth | | 1.8 Spellcasting | | 2.0 Forgecraft | | 4.0 Action || total ---------------------------++------- Melee: Mace || 17 Dagger || 11 Tailslap || 3 Cast: Kinetic Grapnel || 10 Use: Potion || 2 Stab: Sleeping || 2 Armour: Skin || 19 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 311 | 311 | 0 | 0 | 37 | 3 | 103.7 | Dungeon | 311 | 311 | 0 | 0 | 37 | 3 | 103.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 164 daAuts D:1: 82 daAuts D:3: 65 daAuts